Nifty. It was like playing rock-paper-scissors in real time to settle a violent dispute. I'll have to try this the next time I'm jumped in an alley. Good work!
I liked how you implemented the jan-ken-po rules; it made sense to me. Like, a fist really breaks a finger, and it makes sense that a palm can stop a fist.
This is quite cool! Has a rhythm game feel to it which I like. First win with only two keys but then made some effort to beat the enemy with 3 keys. Very satisfying!
Guys thanks for playing my game and leave the comments. This game was made less than 10 hours (including learning GameMaker from the ground up) and I am satisfied with its simplicity. I know I made it too hard at the beginning, but I don't have time to polish it. So hope everyone was able to master the mechanism and beat the game after some practice.
@raincole: I thought GameMaker could create mac application easily however I don't know I must be a registered Apple developer to do so until I finished the game. What a shame.
This is a great idea for this compo! Very well done!
M
Monxcleyr Productions3 May 2013, 03:49
Took a few attempts to get a hang of the dynamic between the three, but once I did it was enjoyable enough. Fun little game, especially considering how quickly you put it together!
Comments27
What a rock-paper-scissors.
Cool music!
The kung fu theme works well, and I could imagine it working well with more enemies.
Seriously, why his punches are so strong?
I liked how you implemented the jan-ken-po rules; it made sense to me. Like, a fist really breaks a finger, and it makes sense that a palm can stop a fist.
@raincole: I thought GameMaker could create mac application easily however I don't know I must be a registered Apple developer to do so until I finished the game. What a shame.
@GFM: This is exactly what I think! Thanks!