My absolute favorite so far. I could play that game for hours. The slow addition and combination of the various objects really keeps the game exciting.
A lot of fun to play through the first several levels, although the trial and error nature of it does get a bit frustrating once the levels become a bit more complex. Good entry!
Hard and not that fun. The game play is very repetitive and there were no directions. It took me forever to figure out that I didn't have to start in the middle.
Could use a bit of instruction at the start, but overall a whole lot of fun packed into a very simple mechanic. The "previous markers" were a brilliant, and crucial, feature.
Interesting gravity physics, and a fairly tough cookie. Does it's job, and can be fairly addicting. However, it also was a bit frustrating at times and feels it might do nice with some music or spice (though guess that is a plus on the minimalism).
Played for a while and it was quite fun. Although some levels were a bit annoying because it seemed the only way to complete them was to just randomly try different things and see if it worked. I gave up on the level with all the small red circles and two grey circles.
Plotting the trajectory fascinated me. If you continue to develop this, it took me several attempts to recognize that the disk represented the start point and the line represented the initial velocity; have you considered rendering the line of the initial velocity while the mouse button is down? Or some other method of hinting at what the input conventions are?
I think you put the "minimalism" part too far tho, as you could use some basic indication, something saying which level you are doing, more meaningful feedback on how you grab & launch the ball and so on. The game wouldn't have been less "minimal" IMHO :) But the concept is neat and the progression is well done, though it seems a bit random sometimes. Good work !
Great but level 3 (red circle in the corner) was a bit too hard and the level with the 8 green circles way too hard. Well, I tried like 20 times, that's enough...
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But the concept is neat and the progression is well done, though it seems a bit random sometimes. Good work !