NOTE: I edited Level 5 to be easier, due to insane difficulty. This falls under the "My game is unbeatable" section of the notes below the comments.
Flingler is a small physics based game, where your goal is to get the ball at the end of the rope onto the grey-dithered field by cutting the rope at the right time (do so by holding the left mouse button and moving your cursor over the rope; It's a bit unresponsive at times, though)!
Sadly I didn't have any possibility to get some music in. (So rate Sound however you want.)
I like it, quite challenging and minimalistic. Something I'd probably add would be 'R' for restarting and instead of a click cut you could draw a line then when the player releases the LMB you'd perform the cut. The swing losing it's momentum adds some sort of urgency to the game, maybe you could use that for more "timing" cuts.
I like the concept, but as mentioned before, sometimes the cutting detection is bit wonky. Noticed that the ball goes totally berserk when left arrow key is held down which I thought was funny :)
I like the concept, but as mentioned before, sometimes the cutting detection is bit wonky. Noticed that the ball goes totally berserk when left arrow key is held down which I thought was funny :)
Pretty challenging and the rope slicing was a gamble, but overall a nice game! Would've been cool to have some more game elements, but I guess it's as minimaslistic as it gets now :)
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Andrew Shouldice30 Apr 2013, 13:57
Neat idea! Rope cutting was indeed tricky, but I actually really enjoyed having to interpret the level to discover where the goal was.
Pros: Nice idea and the graphics was very "moody". =) Cons: Flawed cut-detection (as you probably know) and music would have added a lot to the mood.
All in all a fun game where better hit detection on the cutting would have made it even better. Would very much like to see an ios/android imlementation since this game is begging for some touch-love. =)
You should update the way you cut the rope. I'm not sure how you do it now but it won't always work for me. Try using a vector starting at the point in which the user pressed the mouse button, ending at the point where the user released.
It was pretty fun to play. A tip would be to try to vary the gameplay a bit or get some other variations in there with a matching text ;)
Like some other people, I had some clipping problems when slicing the rope. I found it generally worked best when I moved the mouse slowly or not at all, instead of going with my instincts and flailing wildly. But apart from that slight niggle, a very fun game! I'd love to see a longer post-LD version.
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The swing losing it's momentum adds some sort of urgency to the game, maybe you could use that for more "timing" cuts.
Cutting the rope doesn't always work and it can be frustrating, but I was able to get to the end. Great job!
Noticed that the ball goes totally berserk when left arrow key is held down which I thought was funny :)
Overall nice job!
Noticed that the ball goes totally berserk when left arrow key is held down which I thought was funny :)
Overall nice job!
Cons: Flawed cut-detection (as you probably know) and music would have added a lot to the mood.
All in all a fun game where better hit detection on the cutting would have made it even better. Would very much like to see an ios/android imlementation since this game is begging for some touch-love. =)
It was pretty fun to play. A tip would be to try to vary the gameplay a bit or get some other variations in there with a matching text ;)
But there's a few tweaks you can do.
If only you make the mouse collision with the rope, enough to cut it, this will be PERFECT. ^_^