I played this for longer than I expected I would after I realized what was going on. I kept waiting to "die" but realized it probably wasn't going to happen. Funny how something so simple can make a person set up and actually pay attention.
Hah, nice game :D But like others have said, it needs a way to lose or a way for the game to end. Like maybe a timer. Add more time when you catch Marios, lose time when you miss maybe?
I'm a little embarrassed by how long it took me to realize what the silhouettes were. I appreciate the extreme approach the the theme. As others have mentioned, some framework for meaningful interaction would have been nice.
Heh, that looks familiar somehow :) Would be nice if you got more points the higher up the flagpole you catch the plumbers. And I suppose some challenge or a way of losing would be needed for it to be a proper game.
Hmm,..actually I did like the game, but is there a way to win or loose or is it just the gameplay? I think if there would be something like levels with increasing difficulty (speed, amount, angles, whatever) it would be good game that would fit 1000% the theme. Nontheless, good job!
Comments17
But like others have said, it needs a way to lose or a way for the game to end.
Like maybe a timer. Add more time when you catch Marios, lose time when you miss maybe?
Nontheless, good job!