Geneva Convection

Geneva Convection

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 4.06
fun: 3.53
graphics: 4.52
humor: 3.66
innovation: 4.17
mood: 3.72
overall: 3.88
theme: 2.71
Minimalism? Fuck that, death rays. Whats more minimalistic than destroying the world?

GAME BY TYLER GLAIEL AND MARTIN JONASSON

detailed instructions:
twisting the knobs controls power to the rooms
red = overpower, blue = underpower
try to keep all the valves neutral (neither red nor blue) unless you need to drastically change temperature
if the knob is blue, the room will cool down over time
if the knob is red, the room will heat up over time

if a room is cool, it will do less work (except for the generator and capacitor rooms)
if a room is hot, it will do more work
if a room gets too hot, it will explode and go black. you can repair it by clicking and holding on it until it's repaired

if the cooling room is blue, it will be doing less work and so the generator room will overheat
if the cooling room is red, it will be doing more work and so the generator room will cool down

if the monitoring room is underpowered, the generator room will go static

upgrading capacitor capacity will increase the size of the city you can destroy, and the capacitors will charge slower (and increase difficulty)
upgrading generator power will increase the charging speed (and increase difficulty)
launching a satellite increases the range (you want the 2nd satellite ASAP)

upgrading a thermostat will make temperature control easier (temperature tries to match power level over time rather than drifting off)
upgrading valve quality will make the steam vents have less of an effect on the valves
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