Get Gold

Overall★★★★★★★★★★3.03
Fun★★★★★★★★★★2.77
Innovation★★★★★★★★★★2.81
Theme★★★★★★★★★★3.29
Graphics★★★★★★★★★★3.23
Audio★★★★★★★★★★2.71
Humor★★★★★★★★★★1.81
Mood★★★★★★★★★★2.92
Coolness★★★★★★★★★★51%
I wanted to see how much I could do with a single mechanic: collecting gold.
Click on your castle to create workers, who will automatically gather gold. You opponent is also trying to collect gold and will grab it first if you don't have enough workers.

To increase your population cap, upgrade your castles or buy enemy ones. New workers are cheaper at newly purchased castles.

Use the mouse wheel to zoom in and out.

screenshot
Genres: strategy

Comments24

Zillix
Zillix29 Apr 2013, 06:59
I really liked this one. the audio is fantastic, and the minimal gameplay works really well. it was a lot of fun to watch my dudes collect resources so I could expand my influence!
CryoGenesis
CryoGenesis29 Apr 2013, 06:59
Addicting gold collecting!
jerrre
jerrre29 Apr 2013, 07:01
Nice graphics, took a while for me to find out which team i was on and how to get started. Then after having some fun for a while, I got the idea it would go on infinitly,

Also i heard a sound which told me something bad happened and but I could not find my castle anymore, (scroll did not work Firefox/OSX/Webversion)
poohshoes29 Apr 2013, 07:01
I like the concept but the game play didn't present any meaningful choices.
acronaut29 Apr 2013, 07:05
Nice idea!
would be cool to wage battle with other castle or option to attack that assassin character (red)
looks good!
texel29 Apr 2013, 07:05
Interesting mechanic, but without some form of actual competition, there doesn't seem to be a point -- it's very easy to take over all the castles and upgrade them to the top.

If that ding were a Geiger counter, I'd be glowing. =op
sparksgently
sparksgently29 Apr 2013, 07:05
This is a really well-done interface. Looks and "feels" really nice. It's only missing a challenge and a win condition. For two day's work, this is great!
gilmore60629 Apr 2013, 07:10
Despite it not having a win condition (?) I played this way longer than I probably should have. :) Nice work with such a simple mechanic.
karsyf
karsyf29 Apr 2013, 07:11
I hate that red bastard. BTW is there a win condition that I was missing? I got all the castles and full pop but nothing happened.
Deadlyapps
Deadlyapps29 Apr 2013, 07:11
Great game. Noise after getting far is a little unbearable but collecting resources is fun apparently..
rogerklotz29 Apr 2013, 07:15
Pretty fun, but the gold started coming in so fast that I had to turn down my speakers lol. Is anything supposed to happen after getting max (260?) population?
Crefossus
Crefossus29 Apr 2013, 07:21
This is surprisingly fun! At first I was like what do I do? This is it? But conquest and expansion turned out to keep my interest for a while. Slick ui and nice audio (although after you capture all castles and start upgrading the gold collection sound becomes grating).
TheFudster29 Apr 2013, 07:22
Cool and mostly well done. Felt like the start was really slow though.
erdos29 Apr 2013, 07:40
Hehe look at the little guys go. I'm having fun with this. It's really satisfying building up the castles, I think you got the balance of cost/upgrade/timing perfect
Mythalore29 Apr 2013, 16:47
My kind of game, very pleasant and charming.
bvanschooten30 Apr 2013, 19:42
Playing this once was an enjoyable experience, but it seems you can't lose and the game goes on forever, so there is not much strategy involved. Maybe it's not so bad if you can't lose, but how about having an endgame criterion (like, buy and upgrade all castles) and using the time taken as the final score?
Jonatronauthor1 May 2013, 03:11
Thanks for all the comments!

After the judging ends I probably keep working on it for a bit. Rather than add a win condition, I'd prefer to have an infinite world and have the challenge continuously ramp up. It also needs a few more things to keep it interesting for just a little longer (though it'll never be a game that can be played for more than a few minutes).
MegaBrutal1 May 2013, 11:42
I see it's in Unity. Could you compile a Linux version too?
Jonatronauthor1 May 2013, 21:04
Sure, I'll put one up after I get home tonight.
mrexcessive2 May 2013, 18:14
Seemed really sparse once my little guys wandered off. Not sure sustains interest without more to do, but interesting that you built the whole thing around one resource and automatic gathering.
little_polygon7 May 2013, 05:18
No very meaningful because you don't really make any tradeoffs...
dector
dector9 May 2013, 11:58
Nice game, but mouse scroll not worked after reset. :(
itsZN
itsZN20 May 2013, 17:13
very nice style, but it gets too easy too quickly, the monster is bad at first but after one upgrade, its like, "Oh, one person gone? I can easily make another"

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