Really cool idea, I played it for a good 20 minutes, but a lot of that was just trying to find the door on the second "dark" level. Sometimes it would shine, and sometimes it wouldn't. I eventually gave up when I thought I was at the door but it hit another corner.
5/5 on theme, because you managed to create a great mood/atmosphere with such minimalistic graphics. For just a bunch of squares and rectangles, it really got my heart racing.
spot on moodsetting with absolutely no details, i love it. i just wish the maze wasn't so large or that the lights flickered more often. perhaps if scanning could reveal a bit of your surroundings also. there was a lot of standing around waiting, which can heighten tension when used carefully, just that there might have been a tad too much waiting - which can have the opposite effect. regardless, it's a minor pacing nitpick. this was an entertaining game, and man do i love the sound effects. very ominous.
I really enjoyed the first part of this, I felt it was building up to something great but I have to say I was disappointed.
The darkness and the flickering just didn't work for me, it wasn't fun or engaging, just tedious.
The first part felt like it could be a stealth game with a nice amount of panic mixed in.
Suggestion: take the mechanic of sound attracting attention and build the game on that. Agents will also emit sound (waves) for you to react to. Makes it sort of a cat and mouse on an even playing field.
This is cool. The atmosphere it creates (especially with the sound effects) is compelling. I beat the first dark level, but it's a bit too tedious to make my way through lots of mazes in the dark, mainly cuz I have to keep waiting for the lightning to figure out where I am and where I can go. It would be nice if the scan feature gave me at least some local view of what walls were near.
Wow! I love the feel of this game. It's fantastic! The level in the dark is pretty challenging. Running down corridors with naught but your own footsteps to accompany you...
Too hard. I wish the you could turn off your flashlight so they couldn't see you when you are in the dark. It was just too hard. But it was fun. Good job :)
A+ mood, but I often got frustrated waiting for the light to come on so I could see the surroundings. I think you could've bumped down the intervals between flickers a bit. This hampered the fun, but overall a very, very solid game.
Comments28
I really liked the footstep sounds and the really minimalistic style.
i just wish the maze wasn't so large or that the lights flickered more often. perhaps if scanning could reveal a bit of your surroundings also. there was a lot of standing around waiting, which can heighten tension when used carefully, just that there might have been a tad too much waiting - which can have the opposite effect.
regardless, it's a minor pacing nitpick. this was an entertaining game, and man do i love the sound effects. very ominous.
The darkness and the flickering just didn't work for me, it wasn't fun or engaging, just tedious.
The first part felt like it could be a stealth game with a nice amount of panic mixed in.
Suggestion: take the mechanic of sound attracting attention and build the game on that. Agents will also emit sound (waves) for you to react to. Makes it sort of a cat and mouse on an even playing field.
a bit hard for me xD
good job!