Great game, minimalistic and all, also very interesting to play. I got to level 13.
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Sophie Houlden29 Apr 2013, 09:43
I certainly liked the grid approach, it's almost tile-based movement platforming. but I had a real problem with the controls, things were happening too fast and I always felt a little unsure of the inputs ("should I press right and jump, jump and right?" "why did I fall, I pressed jump!" "crap, didn't I let go soon enough, now I've gone over the edge") - that kind of thing. the concept I'm pretty into, I just wish it felt a little more stable to control :)
Interesting concept, but how did the files get so huge? I think the color trail is very pretty, but the discrete movement is not very well suited for precision platforming (I played until level 13). I liked the idea of moving blocks in a platformer. Nice job!
I am a bit too crappy at platformer-timing to really appreciate this, but the style is nicely minimalistic, and the trail of color is nice. A bit hard to see where you are when you do a lot of in-place jumping.
Overall an addictive game, with a great concept. After playing level 18 for 20 minutes, I had to give in before smashing in my keyboard in frustration. Your game is really addictive(which is a good thing).
PS: in fact, Sophie Houlden explained it better than me. That’s what I meant. Also the color trail makes it impossible to see where the square is while jumping above, and it’s moving too fast. I stopped at level 3 or 4.
Interesting platformer. Controls seemed off. I certainly didn't play very many levels, but it was a bit of a drag to get the sudden change in mechanic for one level never to see it again.
Comments22
Good job! ~
but huge size O_o