
Ludum Dare #26compo
IceBreaker
note: I strongly recommend you try the jam/post-compo version
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--- I - C - E ---- B - R - E - A - K - E - R ---
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It's the early 90's vision of a cyberpunk future, and you're "jacked"
into your netty thingy trying to get things from things that don't
want you to have things.*
Ooooh.
It's even got pseudo-authentic industrial music!
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What makes it minimalist?
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You can't quite tell, but it's a stripped-down RTS:
- no resources or buildings (instead you have gestation periods for replication)
- since you can't build unit factories, you instead have to replicate (and be vulnerable), but if you're standing still you will heal
- there /are/ classes, but they are restricted to *strength* (hit amount) and *vitality* (health)
- it's meant to be broken down into very short levels, generally with you collecting/destroying something which is being protected. (will add this for the jam/post-compo edition, most of the code's there - just needs to be plugged in)
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Controls:
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Arrows to pan camera
Select your green guys to give them orders:
- hit [M] to Move
- hit [A] to Attack (you can also just click on enemies to attack with your selected units)
- hit [B] to "Breed" (actually you clone yourself)
- hit [H] to randomly hurt your selected green guy
- hit left and right square brackets '[' & ']' to move between levels as there's no detection of victory
- h... nope. that's it
The computer player is so amazingly intelligent that it tricks
you into thinking it's a complete moron.
And then dies.
Such is its cunning genius.
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*note: my 12-year old self loves me for doing this.
You finally got your lame future buddy! Yay!
------------------------------------------
--- I - C - E ---- B - R - E - A - K - E - R ---
------------------------------------------------
It's the early 90's vision of a cyberpunk future, and you're "jacked"
into your netty thingy trying to get things from things that don't
want you to have things.*
Ooooh.
It's even got pseudo-authentic industrial music!
------------------------------------------------------
What makes it minimalist?
------------------------------------------------------
You can't quite tell, but it's a stripped-down RTS:
- no resources or buildings (instead you have gestation periods for replication)
- since you can't build unit factories, you instead have to replicate (and be vulnerable), but if you're standing still you will heal
- there /are/ classes, but they are restricted to *strength* (hit amount) and *vitality* (health)
- it's meant to be broken down into very short levels, generally with you collecting/destroying something which is being protected. (will add this for the jam/post-compo edition, most of the code's there - just needs to be plugged in)
------------------------------------------------------
Controls:
------------------------------------------------------
Arrows to pan camera
Select your green guys to give them orders:
- hit [M] to Move
- hit [A] to Attack (you can also just click on enemies to attack with your selected units)
- hit [B] to "Breed" (actually you clone yourself)
- hit [H] to randomly hurt your selected green guy
- hit left and right square brackets '[' & ']' to move between levels as there's no detection of victory
- h... nope. that's it
The computer player is so amazingly intelligent that it tricks
you into thinking it's a complete moron.
And then dies.
Such is its cunning genius.
------------------------------------------------------
*note: my 12-year old self loves me for doing this.
You finally got your lame future buddy! Yay!
Comments20


cacciatc29 Apr 2013, 05:09
Nice soundy things. I am also glad for your 12 year old self. There should be a judging category for that.

Broxxar29 Apr 2013, 06:25
Cool stuff. Would be interesting to see where you take this post-compo.

pentaphobe30 Apr 2013, 03:41
Thanks, folks!
Yeah - a couple of things broke in an untimely fashion making it seem even more incomplete than it was!
I did some tweaks to make an Unofficial Jam Version, which is available up the top now and will continue to be updated over the course of the day
Yeah - a couple of things broke in an untimely fashion making it seem even more incomplete than it was!
I did some tweaks to make an Unofficial Jam Version, which is available up the top now and will continue to be updated over the course of the day

GertJohnny30 Apr 2013, 06:51
I think it's a really cool concept - it would be awesome to see it fleshed out more. I totally took away the real-time aspect of it by doing all of my decisions+planning while paused. It's got a nice feel to it !
Tainted_Code30 Apr 2013, 23:06
It's a pretty groovy game! Carry on with it, I'd like to see the post-compo finished!

KunoNoOni30 Apr 2013, 23:12
Really like the music. Interesting use of Theme. Good job!
davidpeter30 Apr 2013, 23:12
Hmm, went a bit too fast. Everything kept dying and I didn't know what to do. I think I won, but not sure. Enjoyable when I did though :)
gmaker1 May 2013, 16:41
nice idea

kurrik2 May 2013, 06:36
Nice work - the Jam version really fleshes out your vision for the game. Reminds me a lot of Frozen Synapse, which is a really really good thing. The compo version did drop you into things really suddenly though.
Rafael Sales3 May 2013, 19:45
Good job. Interesting mood and mechanic. Congratz!
mrexcessive3 May 2013, 19:54
Well that works better in the Jam version. Like Beethoven's 9th for victory. Have rated the entry even though that version unplayable due to way fast and no tutorial level. Good job creating the engine &c. and I think you should see the "better" version as a bug-fix and expect that to be rated...

HuvaaKoodia3 May 2013, 20:32
Rather solid effort, although I think the game would have required more tactics and strategy as a turn based game.
Plus a few ideas:
-While breeding extra vulnerable
-Breeding reduces sizeclass by one, must wait to grow back or breed for a even smaller unit.
-Maps with varied topographies (Randomized).
Now all it takes is to:
Select all -> breed
Repeat until enemies appear then:
Select all -> attack and destroy one by one.
Plus a few ideas:
-While breeding extra vulnerable
-Breeding reduces sizeclass by one, must wait to grow back or breed for a even smaller unit.
-Maps with varied topographies (Randomized).
Now all it takes is to:
Select all -> breed
Repeat until enemies appear then:
Select all -> attack and destroy one by one.
SuperlevelSebastian6 May 2013, 08:59
Just saying: When I try to get to the Web versions, following message appears - "This domain name is being parked by Register4Less.com"

MinionStudios7 May 2013, 16:30
Great game! Super difficult!

pentaphobe8 May 2013, 08:53
Thanks for the feedback everyone (and patience with the compo build)
Very glad the FTL/Frozen Synapse thing made sense (thanks Kurrik!) - it wasn't what I had in mind initially, but by day 2 was a solid goal. (Yay!)
MrExcessive: Thanks a million! I'm keen to keep working on this, but I really appreciate your generosity
HuvaaKoodia: Oh noez, you found the weakness! :) I watched a friend's stream while he played and he did exactly the same thing. Balance fail!
I like your suggestions too - some are very similar to my original intent (wanted barriers/topography and the point of the breeding was vulnerability) but your suggestion of the size class change is an interesting one I'd like to try. I'd considered the idea of splitting the hitpoints between parent and child (they can still heal to full), but your approach may well prove better (and more clear)
SuperlevelSebastian: !! HOLY CRAP !!
Thanks so very much, no idea how that slipped through the cracks.. All fixed now.
MinionStudios: Woot! Nice horror game to you too, sir/madam/people!
Very glad the FTL/Frozen Synapse thing made sense (thanks Kurrik!) - it wasn't what I had in mind initially, but by day 2 was a solid goal. (Yay!)
MrExcessive: Thanks a million! I'm keen to keep working on this, but I really appreciate your generosity
HuvaaKoodia: Oh noez, you found the weakness! :) I watched a friend's stream while he played and he did exactly the same thing. Balance fail!
I like your suggestions too - some are very similar to my original intent (wanted barriers/topography and the point of the breeding was vulnerability) but your suggestion of the size class change is an interesting one I'd like to try. I'd considered the idea of splitting the hitpoints between parent and child (they can still heal to full), but your approach may well prove better (and more clear)
SuperlevelSebastian: !! HOLY CRAP !!
Thanks so very much, no idea how that slipped through the cracks.. All fixed now.
MinionStudios: Woot! Nice horror game to you too, sir/madam/people!

Sylvain.p14 May 2013, 20:01
Strange game, nice polish.

dremelofdeath17 May 2013, 07:40
Interesting game, although I died really quickly.

kddekadenz17 May 2013, 09:03
The game is kinda good. The sounds are good, the graphics are ok, the gameplay is interesting. However it is a bit easy.

Teejay521 May 2013, 01:01
Really cool game!




nme build flash -web
(the '-web' creates html and presumably a slightly different .swf as well since it seems to run more slowly)