I had been making this game in the past as a platformer, but I decided to use the backstory I had thought up for it for my entry, without any of the gameplay I had already made. (or even any gameplay at all really.)
That's pretty cool doing a text based game. That certainly fits with minimalism. Unfortunately there didn't seem to be many choices for as far as I went... the links pretty much amounted to clicking 'next'.
At first I was put off by aspects of the structure, particularly having to keep clicking through a bunch of links just to reveal the next short text portion in sequences that seemed completely linear.
But as I went on, I actually felt that this worked well with the fast pace of the narrative you were telling. The idea of hiding additional thoughts and details behind hyperlinks was an interesting choice, and fit well with the minimalist theme.
Fits very well with the theme. Glad to see storytelling-type games on here.
The flash to white was very well executed. The story itself immediately gripped me, I wanted to know what was going on. The jellyfish was pretty cool, too.
The random numbers seemed a bit.. I don't know, forced. Out of place. Like they didn't really add anything.
M
messiano5 May 2013, 16:39
I usually don't like text adventures, but the hyperlink made it refreshing. Text was clear and concise, which made it it easier to follow.
Comments7
Unfortunately there didn't seem to be many choices for as far as I went... the links pretty much amounted to clicking 'next'.
But as I went on, I actually felt that this worked well with the fast pace of the narrative you were telling. The idea of hiding additional thoughts and details behind hyperlinks was an interesting choice, and fit well with the minimalist theme.
The flash to white was very well executed. The story itself immediately gripped me, I wanted to know what was going on. The jellyfish was pretty cool, too.
The random numbers seemed a bit.. I don't know, forced. Out of place. Like they didn't really add anything.