IN THE minimal NEED OF A POTATO

by nicso
Overall★★★★★★★★★★3.30
Fun★★★★★★★★★★3.02
Innovation★★★★★★★★★★2.90
Theme★★★★★★★★★★3.11
Graphics★★★★★★★★★★3.65
Audio★★★★★★★★★★2.41
Humor★★★★★★★★★★2.52
Mood★★★★★★★★★★2.81
Coolness★★★★★★★★★★71%
Grab the 11 holly potatoes (ok, not really holly), in a minimum of time. You'll have to jump/slide/die trough a minimalistic level, witch will dictate the gameplay by his 4 colors.
arrows to move
X to do an action
Oh and, potato.

Done with the flixel lib,SFXR, photoshop and flashdevelop.

Comments29

AdventureIslands
AdventureIslands29 Apr 2013, 00:09
Nice and simple. The graphics are ok.

lots of pixel perfect jumping is required though, death is a slapt to the wrist, but perhaps the controls and hit detection could have been bit more adjusted.
texel29 Apr 2013, 00:45
Frustrating -- far too much pixel perfect jumping involved.
joeyhammer129 Apr 2013, 01:15
Very hard but very good idea!
SomeNetworkGuy29 Apr 2013, 02:26
At first it was fun. Then it was frustrating because of the difficulty.
ps3master7229 Apr 2013, 02:30
cool game, loved it!!! simple and fun!
Killswitch29 Apr 2013, 03:49
It can be frustrating sometimes for right-timing. The graphics are nice and it's somewhat fun.
nSun
nSun29 Apr 2013, 10:04
11:21.64 with 93 deaths...
La première patate après le premier checkpoint a failli me rendre dingue (j'essayais de passer par en dessous...)
En effet, c'est chaud (hitbox, inertie...), mais c'est justifié et cohérent.
Good job !
Colapsydo
Colapsydo29 Apr 2013, 11:39
Great idea, nice realization, potatoes !
Tbaggi29 Apr 2013, 12:11
Thanks for puting checkpoint on your game!!! xD
cacciatc
cacciatc29 Apr 2013, 16:09
Just what are those white death bars made of? Nice entry.
Casino Jack29 Apr 2013, 17:50
For the life of me I simply can't get past that green area with the up/down blocks! Are those spikes hanging down from the ceiling that kill you?
Martin_Monosys29 Apr 2013, 21:52
Far too hard for me... collision detection is very unforgiving, can't seem to pass the green area... :(
Skywilly
Skywilly30 Apr 2013, 17:13
Super dur mais quand on a fait VVVVVV, pas moyen d'être effrayé ! C'est très inspiré, bien fun et quelquefois super bien pensé. J'aime beaucoup :)
JimmyLord30 Apr 2013, 19:12
Fun game, neat mechanic for changing ability. controls are very sensitive and collision checks are unforgiving. Had fun, died 44 times :(
Jellycakes30 Apr 2013, 23:04
Very cool, I liked the change in mechanics. Fun little platformer kept me interested until the end. Nice job!
uncade1 May 2013, 16:48
A little hard, but I thought the art was really well made and the colors were really bright and aesthetically pleasing!
TammiLion3 May 2013, 16:44
Quite hard. At times pressing left or right paired with a bit too much movement to be able to control the character. I had a lot of trouble with the hanging blocks too haha! Aesthetically pleasing indeed ;)
Cake&Code4 May 2013, 08:56
The jumping mechanic was frustrating. I found myself doing the same area over and over again due to how, as others put it, "pixel perfect" it was. (It describes it well, to be honest.) I noticed that the colored areas affected movement and jump, which was fun. That damn blue area though... :P Great work!
euwaku5 May 2013, 08:59
Cool concept, gameplay kind of tight and discouraging when losing endlessly. The hero sprite is really well done!
BrothersT
BrothersT5 May 2013, 09:12
When you slide you lurch forward before getting down to the floor so there was one bit where I had to slide through the gap but there wasn't enough of a run up to get down before I hit it. Hit boxes were a bit dodgy - It might even be an idea to forgive the player a pixel or two so that there's more "phew I got through" going on, than "bloody unforgiving game". Every time you step forward it carries on for a split second. which means if you're trying to line yourself up in that thin little chimney, it's not really in your power to control whether the player steps too far or not, unless you step back, and forwards, and back, and forwards, and again and again until you think you might be far away enough to not hit the wall when you step forwards again - and if you go too far or not far enough after that it's unbelievably frustrating because you know you've got to go through the whole process again. I like your idea about the colour zones doing different things. Just needs sharper controls.
Oye Beto
Oye Beto5 May 2013, 22:00
- I have to slide in a small orange space. It seems impossible because my character won't start sliding in such a small space D:
- I liked the animation of the guy
- The death sound is kind of annoying
- The mechanic looks like a good idea but it needs to be implemented with better level design.
imagnity
imagnity7 May 2013, 18:48
Make it a little easier please. It's too hard. If I am a player, I want to have up and down in difficulty so I will keep playing.
CrazyGage7 May 2013, 19:10
Good game. really hard due to the slightly wonky control. hard to do anything in small measures. Otherwise, I really enjoyed it.
AlexFili9 May 2013, 17:48
Very good game but it's so hard. The collision detection is pixel by pixel and that can be very frustrating. Nice animation and good graphics overall.
sP0CkEr212 May 2013, 04:44
not bad -- little to strict on the jumping -- great job
Yezu
Yezu12 May 2013, 15:19
Difficult. One needs to be very precise. But I like the idea of the background colors impacting the way the character moves.
numpad12 May 2013, 17:30
This is great! The innovation is 5/5. I loved the different background effects, even thought the controls were really annoying and needed more polish.
The game was kinda hard and sometimes frustrating but in general it was good.
Angerus
Angerus14 May 2013, 09:29
Simple but still fun and nice. I just love the avatar animation!

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