Inside Art

by danvil
Overall★★★★★★★★★★2.87
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★2.65
Theme★★★★★★★★★★3.35
Graphics★★★★★★★★★★3.23
Audio★★★★★★★★★★2.41
Humor★★★★★★★★★★1.82
Mood★★★★★★★★★★2.87
Coolness★★★★★★★★★★33%
Move: WASD, Shoot: Left/Right mouse

Kill enemies with bombs and avoid bomb explosions or you will die!
Collect coins for megabombs!
Find and kill the boss!

Windows/Linux/Source coming soon.

Comments18

mortus
mortus29 Apr 2013, 07:24
Fun, but hard and unintuitive.
folmerkelly29 Apr 2013, 21:28
What. I don't know why I keep dying! It looks and feels like there's something cool there but the game is not accessible enough to say for sure
Priapus
Priapus29 Apr 2013, 21:30
The character behaves a bit flowie as if he's on ice or something. This makes precision movement to dodge the enemies attack difficult.
Didn't get how to start at first, not really a clear indication.
Try to think about restarting the game after game-over, had to refresh each time, which takes you "out of the game".
Galvesmash29 Apr 2013, 21:30
very good, but the splash area of the bombs are too large
zanzindorf29 Apr 2013, 21:30
Nice. It feels like the enemies have too much health. With as simple as combat is, it would be nice to be able to one-shot enemies. Having to land several hits is a tad repetitive.
multitude
multitude29 Apr 2013, 21:40
The mechanics are very interesting. As far as i understand this, it´s a grenade tossing game. Kudos on the KI - either they work really well or i´m really stupid. The only downside seems to be the boss (or at least i think it was the boss) - he kills himself by throwing a bunch of grenades and then standing there, getting all the damage by his own nades.
Macroz
Macroz29 Apr 2013, 21:48
Nice job! A little bit difficult start.
Danvilauthor29 Apr 2013, 23:10
Hey thanks for the comments! I fixed the player movement bug - this was a thing with Unity3D and physics ... Also so boss should not kill himself anymore :)
HybridMind
HybridMind1 May 2013, 01:49
Really enjoyed this. Almost finished the whole board map. I did find it funny that it was a minimalist painting for the map that you were playing inside. I don't understand what the brown lumps that made you bigger were for. I incorrectly thought that eating those made me stronger and that the heart level when really huge, just meant till I downgraded, but it killed me when my heart ran out, even though I was massive. Other than that, it was fun to try and lure the enemies into the bombs or use their bombs against them.
dick_claus1 May 2013, 03:28
I want to continue after deaaaath :)
davidB
davidB1 May 2013, 07:21
Near to unplayable on AZERTY keyboard. I didn't find the retry/replay button, need to reload the page.

Shame
Skoggy
Skoggy1 May 2013, 08:43
Pretty nice, annoying that you can't restart the game when dying! Cool idea with the world map etc.
Dissing1 May 2013, 12:20
Great game. But it was better before I realised I also could shoot. Really liked how I had to push their ammo. But still very nice :)
inko
inko1 May 2013, 20:44
I like it, but I agree. The enemies could use a little less health. Right now it's pretty darn tough to even beat the first level. But still, good job!
Cosine15 May 2013, 00:56
Loved the colors.
pragmascript16 May 2013, 11:43
nice visuals and challenging gameplay. good job :)
Jacques_le_lezard17 May 2013, 22:58
I good idea, but it seems to me that it was more a training than a game (no rules, the game stop in a room with no explanation..) Continue to make a great game!
csanyk
csanyk19 May 2013, 05:29
Died twice very quickly.

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