Very polished visuals, I like 'em. The controls were cool and interesting, but kinda hard to get the hang of, being used to typical WASD movement. The little strafe dodge thing was awesome though.
Apart from a little bit of difficulty I had with the controls (I was trying to use left and right to turn) I really enjoyed this. Looks really great and was very fun to play.
Cool gameplay! Better controls + some sound effects and upbeat electro music (like some chiptune drum and bass or something) and I'd get addicted to this game. Great work!
A polished entry. The animation is very smooth, and the game runs flawlessly, without any hiccups or noticeable bugs. I seems like you had a good time management during the two days.
If I were to suggest something, it'd probably be the controls, as most people are used to keeping WASD relative to the screen, and not to the body orientation. It's probably just a matter of time before getting used to it, and I now know how easy it is for a developer to get used to his own controls after a little bit ;). Oh, and the window was too high for my resolution to fit it in, but it didn't affect my gameplay (I just could't move/min/maximize the window).
Apart from that, a solid entry, one that is actually very pleasant to play and looks more polished than the average game jam game.
"I seems like you had a good time management during the two days." I giggled at that one xD I didn't even have time to do sound, and most of the content, the octagonal and bomb guys, the shock thing and the enemy waves, were done 3-4 hours before submition.
I wasted an awful lot of time trying to find a movement that felt natural. The old WASD relative to the screen just felt just too stiff to me. I was really trying to go for an Asteroids type thing.
I noticed that the window was too big when I played the game in a friend's tiny laptop screen Monday morning xD
Nice mashup of a couple different game types. Felt like maybe a gamepad with dual joysticks would be most intuitive controls (keyboard took a bit getting used to). Liked the simplicity of the graphics, and the game ran really smoothly.
definitely minimal... maybe the controls were a little bit wonky for my tastes... i guess games with that control scheme are just like that... though i think it was just a preference.
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I guess it turned out a little too hard.
Also, IMHO difficulty is spot on, although the octogon guys are a little too bullet spongy, would be nice to have them die a little quicker
If I were to suggest something, it'd probably be the controls, as most people are used to keeping WASD relative to the screen, and not to the body orientation. It's probably just a matter of time before getting used to it, and I now know how easy it is for a developer to get used to his own controls after a little bit ;). Oh, and the window was too high for my resolution to fit it in, but it didn't affect my gameplay (I just could't move/min/maximize the window).
Apart from that, a solid entry, one that is actually very pleasant to play and looks more polished than the average game jam game.
I giggled at that one xD I didn't even have time to do sound, and most of the content, the octagonal and bomb guys, the shock thing and the enemy waves, were done 3-4 hours before submition.
I wasted an awful lot of time trying to find a movement that felt natural. The old WASD relative to the screen just felt just too stiff to me. I was really trying to go for an Asteroids type thing.
I noticed that the window was too big when I played the game in a friend's tiny laptop screen Monday morning xD
Plus it was beautiful.
I'm so gonna make it compatible with an xbox controller xD