After hitting the baby to keep it from colliding with the ground several times, my character just started clipping through him. It was fun while it worked though!
OMG baby AS the volleyball. I was all like, "babies playing volleyball?" The game was all like, "No, you play a creepy faux-hawk footballer volleying babies that drop from the sky". OK, still freaking sweet.
Took a few tries to get the hang of it. It's really annoying that I have to click a couple times to restart, taking my hand away from the keyboard. Either keep it that way and make a short delay on the start, let the play use A and D to move (so one hand can stay on the keyboard at all times), or let the player restart with space as well. The collision is still kind of finicky and I think it has more to do with the animation being delayed than the detection.
The audio grew old quickly, since it would repeat after each failure, but once I got the hang of the physics the game itself was entertaining. Nice menu aesthetics, too. Very simple, very elegant
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We updated the baby’s collision detection, hopefully it has fixed the problem.