The level design needs some pacing work. It never seems to get any more challenging. I can also fall through the lava and not die, and then go outside the world.
Hey guys - thanks for the support! I will be finishing this game - and in place of random platforms- I'll be doing random sets- sorta like Spelunky, but tower mode.
Obviously I can't make these changes to the LD version because those are MAJOR changes. But I assure you, after the competition, this game will be updated!
It makes for an awesome screenshot, but there's really nothing to this. You can pick up coins if you want, or you can not. It doesn't matter--nothing keeps track of them. You can rocket ahead of the advancing lava or you can fall into it. It doesn't matter--nothing happens either way.
I hesitate to call this a game at all. There are no goals, no consequences, and no real choices to be made. I suppose time just ran out, but as it stands, there's just nothing to it.
Love me jetpacks! Graphics are cool and it runs fine on my laptop. Maybe some jetpack fuel limitation/recharge mechanics would have added some needed gameplay.
Some nice effects. Jetpack is a bit annoying to use because of all the blocks in the way. Maybe if you could weave between them by rotating the player to follow the mouse or something it could be really fun.
Comments18
rad.
Obviously I can't make these changes to the LD version because those are MAJOR changes. But I assure you, after the competition, this game will be updated!
I hesitate to call this a game at all. There are no goals, no consequences, and no real choices to be made. I suppose time just ran out, but as it stands, there's just nothing to it.
The main thing that it is missing is increasing difficulty.
Is there a goal? Score? More levels? I couldnt die if i tried.
Not bad, but needs more.