Overall it's a well-done platformer with a nice aesthetic/graphics and good sound for this fast of a game...
That said, your camera is atrocious. The camera should try to show you where you are going, not focus on where you have been. Having 2-3 tiles of visibility when you're running is extremely detrimental to platformer gameplay, and it's ultimately why I quit.
Also, it's not super-intuitive to die from walking into the sides of spikes.
Good overall entry, but the camera really ruined it for me.
J
jerombd29 Apr 2013, 22:35
The retro art style (C64-like ?) is pretty; the jumping mechanism isn't obvious at the beginning, but after multiple deaths it's very fun! ... but you should fix the camera in the 11th level: it's very too slow imho.
Very good game and great art style. Certainly challenging and at times slightly frustrating (having to wait for the moving spiky things after each respawn for instance), but still fun and rewarding.
Simple but effective. I love the gravity and the way the platforming feels. The art is nice as well. :) The levels got pretty punishing later on though (which is not a bad thing).
The mechanic is nice, but I have a really big caveat with the camera movement. Is there any specific reason you chose not to center it on the player? As it is now, it's impossible to judge where thing are going to be after you jump from a side of the screen, and shots just appear out of nowhere to kill you.
The controls are also way too floaty in my opinion, it's really hard to do precision platforming this way.
Comments13
Quite like how it took the basic platformer trope & added the limited jumps.
That said, your camera is atrocious. The camera should try to show you where you are going, not focus on where you have been. Having 2-3 tiles of visibility when you're running is extremely detrimental to platformer gameplay, and it's ultimately why I quit.
Also, it's not super-intuitive to die from walking into the sides of spikes.
Good overall entry, but the camera really ruined it for me.
... but you should fix the camera in the 11th level: it's very too slow imho.
Great job! :)
The controls are also way too floaty in my opinion, it's really hard to do precision platforming this way.
Good job elsewise! ~