Ludum Dare #26compo
Kanvas Kombat
Just a simple 2-player swordfighting game running in HTML5 Canvas... with 100% 2D vector graphics, no bitmaps :)
CONTROLS: see menu. Defaults is ESDF-QA and Arrows-;/
Requires desktop/laptop with keyboard. Sorry no tablets.
Browsers: Chrome, Firefox (may be slow), Safari (not tested)... and as usual YMMV with Opera and IE.
Regrets: Hardly any sound... unfortunate, as I'm a musician). Also didn't have time to write AI and rewrite the animation system.
Plans: I want to make an action-RPG using this engine...
CONTROLS: see menu. Defaults is ESDF-QA and Arrows-;/
Requires desktop/laptop with keyboard. Sorry no tablets.
Browsers: Chrome, Firefox (may be slow), Safari (not tested)... and as usual YMMV with Opera and IE.
Regrets: Hardly any sound... unfortunate, as I'm a musician). Also didn't have time to write AI and rewrite the animation system.
Plans: I want to make an action-RPG using this engine...



Comments13
The opening music was a nice touch, but I could not find a way to hit the opponent while he was inactive. It doesn't look like you can attack while jumping and no combination of attacks and movement got past his guard until I started moving both players at the same time.
Gameplay seems a bit unpolished in terms of combat, as "Test User" commented.
By the way, I've already exported my game for linux ;)
It's already mentioned before, but being able to attack and move at the save time would have been nice.
@Test User: WASD would be nice, unfortunately certain browsers interpret Control-W as "close page" (lookin at you Chrome)
@uberneen: maybe they're married :)
@cacciatc: my friends all got a kick out of your "underwater" line!
@DavidErosa: thanks, it worked!
@Mark Hildreth: cheers! and yeah, I do a lot of FP stuff...I basically got into JS by way of Lisp.
Yep, the controls really sucked. After LD I rewrote the keyframing system so you can attack while running/jumping/crouching to get past the enemy's defense. Probably going to disable collisions so you can walk past/through enemies too... definitely for the RPG game, which will hopefully be in alpha by mid June.