Katana Adventures II: The Reckoning

by fuzzo
Overall★★★★★★★★★★1.78
Fun★★★★★★★★★★1.41
Innovation★★★★★★★★★★1.80
Theme★★★★★★★★★★2.96
Graphics★★★★★★★★★★3.19
Audio★★★★★★★★★★2.25
Humor★★★★★★★★★★2.26
Mood★★★★★★★★★★1.94
Coolness★★★★★★★★★★45%
Sequel to the hit game Katana Adventures!

A production of Brownbear Studios.

Part of the point of the game is to give you a lot of power and nothing to use it on. Minimalistic!

Instructions:

Move left and right with A and D.

Attack with LMB.

Block with RMB or Alt. I should have playtested in the web player. :(

The game is working as I intended it to. Don't worry if something seems wrong or off. Either you get it or you don't.

Can you find the hidden potato?

Models made and unwrapped in Blender.

Textures made in Autodesk Sketchbook Pro, GIMP, xNormal, and CrazyBump.

Sounds made in Renoise from samples that I have the right to use.

Game made in Unity with scripts in Boo, because typing curly braces is hard on your fingers. My daddy taught me that years ago, in fourth grade.

screenshot

Comments12

Hobojedi28 Apr 2013, 07:40
As the sword deserted the dojo and dove into the darkness, he realized that not even he may be suited for fighting this evil. Wafts of musty air grabbed at the sword, but he continued on, seeking the light beyond the shadows. Eventually the darkness fatigued the sword, but he gathered his energy and proceeded on through the dark. The dojo remained in his memory, though as he moved forwards, the darkness splintered his memory of the past. Oh how he longed for the warmth of the dojo, the sporadic tapestries on the wall that once comforted the sword now scared him - would he ever find his home once more? Would he ever reunite his childhood friend, Miss Potato? As he recalled his past, he kept floating ever onward, deeper down the river and deeper into the pit. Only he illuminated this black void, but his efforts were in vain - he existed in this plane, but a sword can only vanquish so much darkness with his mere presence. He quietly stopped in the shade. He could not turn around, yet his hope had left him back in the dojo. He tried to jump, but to no avail. After weeks of drifting onward, the sword froze his journey, and gave in to his doubts of success.
Lianne Booton30 Apr 2013, 05:58
I can't tell if it works or not :/ There was nothing to attack and having block as RMB was annoying when it'd bring up the Unity menu each time.
LizEngland30 Apr 2013, 06:08
I like the potential, but no enemies/potatoes spawn.

(Right Mouse Click is probably a bad idea for the web version of the game, but technically works).
lightnarcissus
lightnarcissus30 Apr 2013, 06:10
Are you sure the Web version you've submitted is the complete version? There is nothing to attack and the background just ends in darkness after a while and the music stops playing. :/
Jed Mayberryauthor30 Apr 2013, 06:12
The game is working as I intended it to. There are no bugs, only features. (Well, except for the right-click.)
TenTonToon30 Apr 2013, 06:20
Well, that sure was minimalism for you! :) I would have taken it a step further, though, and kept the mechanics down to just walk back and forth.
Oh, and I found the hidden potato. Yay! :D

Congratulations! :)
orangepascal
orangepascal30 Apr 2013, 07:10
a bit too much on the minimalistic part for my taste :)
yellowlemming30 Apr 2013, 14:58
It appears to be made well but I can't help thinking that a game without purpose isn't particularly fun, the sound also broke very early on and you should probably stop the player walking into darkness and have a set end to the game instead, also not show the player the planes that the background is constructed from as it shows how basic it is
berareu3 May 2013, 10:05
That was a tiny bit too minimalistic, I see your point though! Found the potato!
dick_claus18 May 2013, 05:12
Very minimalistic.
Zim the Fox
Zim the Fox20 May 2013, 20:08
Hidden potato was easy to find!

I get the idea... That you have to make your own story... But... I don't know, it just feels empty :P

Congratulations though, it is a great looking entry and an interesting story attempt! (And yay Boo, the Python-inspired Unity scripting language. It's a shame there wasn't much documentation for it last time I looked into it.)
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