Kipple

Overall★★★★★★★★★★3.49
Fun★★★★★★★★★★3.24
Innovation★★★★★★★★★★2.98
Theme★★★★★★★★★★3.49
Graphics★★★★★★★★★★4.07
Audio★★★★★★★★★★3.33
Humor★★★★★★★★★★3.42
Mood★★★★★★★★★★3.70
Coolness★★★★★★★★★★56%
Controls are as followed:

X : Talk to NPC / Use door
C : Attack
Cursor Keys : Move
M : Mute audio

Unfortunately it ended up quite incomplete -- you can tell you're at the "end" when you get to the part where the music stops.

Though unfinished and fairly sparse it was quite fun to try out a lot of the ideas I had knocking about in my head like random sprite generation, tileset generation, a lot of random elements, etc. (More info here: http://www.ludumdare.com/compo/2013/05/02/randomly-generated/ ), though I may go for something a bit more conventional in future ludum dares.

The game is written in C, using SDL. I wouldn't recommend anyone uses the source code to gain any kind of knowledge on how to program. The entire thing is fairly messy, comments are sparse and potential errors are left unchecked, I was rushing lots to try and get it done in the time.

Comments28

richtx29 Apr 2013, 02:54
Really enjoyed it. Great job!
artifex29 Apr 2013, 04:00
Old school FTW, nice and minimalist even in the size. Great!!!
Magnus29 Apr 2013, 12:26
Cool. Very GBA-ish.
leafo
leafo29 Apr 2013, 15:59
I really like the art and music and controls. It's really smooth.
belickim
belickim29 Apr 2013, 17:04
Oh my, it was the most minimalist potato, I've ever seen (also: kudos for C + SDL combo :D).
hgouveia
hgouveia29 Apr 2013, 22:21
Great job! love the game!
CloudiestNights30 Apr 2013, 03:41
Good use of the theme, and quite funny, though the gameplay was a little lacking.
hissssssssss30 Apr 2013, 05:36
I loved the quotes scattered around the game. Would enjoy seeing a post-compo version that contained the stuff you were hoping to finish.
richtx30 Apr 2013, 15:12
Great use of the theme (and potato). Fantastic job.
Moist
Moist30 Apr 2013, 15:14
Brilliant! Fun to play, good-looking and polished. Love the humor. And the obligatory potato joke, of course. :P
Zed30 Apr 2013, 15:25
This is fantastic. I'd like to see an extended version of this, just with some 'closure', I suppose.

I even bothered to go back to the room that the Fairly Unessential Key unlocked, just in case. Please, just finish it off, for my sanity.
Blizzil30 Apr 2013, 16:07
The idea of a "furniture hitting simulator" is absolutely hilarious! Some very fun dialogs, nice use of the potato and the overall style (both art & music) is quite psychedelic ... i like it!
Skywilly
Skywilly30 Apr 2013, 16:53
Impressive size o_o
Jools6430 Apr 2013, 22:52
This was a really cool game.

I loved the dialog, it kept me going through the whole game. It was really funny, especially the later stuff. The concept of smashing up things to minimize a nice take on the theme and also fun.

I'm amazed at how much content you managed to get in and also at the level of polish. Everything felt really smooth, from the transitions and text box animations, to the general movement and smashing things. The graphics where really cute and stylish too, I really like how many different sprites you made for the little people.

Good job!
KevinZuhn
KevinZuhn1 May 2013, 01:41
I'm sad this didn't quite get finished, but what is there was fun to play! I liked hunting down the philosophical quotes. I would've liked a minimap to keep track of all of the rooms.
multitude
multitude1 May 2013, 23:31
the game is technically solid, but could make more sense as a story. but i loved the dialog and visual style.
acro2 May 2013, 18:08
You've created a really good game world with some solid mechanics. I think given the time to add more features this has potential. Really liked the graphics as well. Nice work.
MinionStudios
MinionStudios2 May 2013, 18:48
This was a really polished and fun little game! Reminds me of the weeks I spent playing the Mother games.
kyyninen
kyyninen2 May 2013, 19:47
Had fun whacking stuff!
FREEZX
FREEZX2 May 2013, 21:20
Love it! I like smashing up stuff.
Nanolotl
Nanolotl3 May 2013, 09:10
Very well polished. The pixel art was very nice. I felt it was way too long though. Lost interest eventually and didn't finish it.
goerp3 May 2013, 19:29
The way you used minimalism in the game with the conversations worked good I think. The quotes also great.
the game reminded me of The Lost Vikings (maybe because of the conversations).
The music gave me a rushed feeling so I was running down the corridors trying to smash all things as quickly as possible.

The graphics are neat and everythings works very smooth (except sometimes large furniture in a small corridor would be hard to pass and to hit it if you approached from above).

It was also a bit too big for me. So many rooms!

It was a good thing that you wrote about the random generator. It makes me appreciate more what you did.
loxo4 May 2013, 21:55
Nice game concept and graphics. The potato was quite simple.
HD4086 May 2013, 00:56
Visual style and sound of this game come together very well. Even though there's "no ending", it feels all right overall. Also, I was surprised about the other look of characters and stuff when you restart the game. Cool.
mtrc12 May 2013, 22:39
Lovely ideas, and the tech writeup was very interesting. Good work!
ashdnazg20 May 2013, 09:17
Looked quite polished to me and the music was quite good!
The random generation is nifty as well :)

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