Labs Lab II

by hexot
Overall★★★★★★★★★★2.60
Innovation★★★★★★★★★★2.93
Coolness★★★★★★★★★★28%
And we are finally done! We didn't have a lot of time during this LD but we somehow managed to make something playable.

This game is (another) one about mazes but this time it is focused on sound and a bit of exploration. Be sure to wear headphones while playing!

*It requires XNA Framework to work.

screenshot

Comments14

Prelucid
Prelucid30 Apr 2013, 00:14
Kinda figured out what was going on but I think it's too pro-tier for me. Good stuff!
EdoMiyamoto
EdoMiyamoto30 Apr 2013, 16:11
I think it's too much hard !
The Consul
The Consul1 May 2013, 10:56
It doesn't start on my Win 8 computer. No error message either...
recursive frog
recursive frog1 May 2013, 11:06
On a mac, so unfortunately I can't play the game. (No worries, no rating given).
Tokken18
Tokken181 May 2013, 14:31
I have a mac and thus cannot play.
PPLo
PPLo1 May 2013, 16:00
??? I don't get it.

Spoilers :
I drew a map, I tried to shoot in the 4 direction, one made a weird sound ... then what? Can I move the green square?
Ernyz1 May 2013, 16:08
Took so much time to understand how to play :) I liked this game, but got bored after few levels, because the game is pretty monotonic. Some story (explaining the purpose of this dungeon crawling or that beeping or something else) between levels or at least before starting to play would be lovely (as well as more detailed instructions). Anyway, in the categories I rated this game, amount of stars wasnt lower than 4, good job.
Ithildin
Ithildin1 May 2013, 16:40
Nice work. It was interesting to play with sound to discover how to move around the labyrinth :)
ShellfishGames2 May 2013, 10:56
It works here, but I have no idea what I'm doing. .___.
Joror
Joror2 May 2013, 17:28
How to actually play the game only became apparent after reading some comments. Didn't get too far though afterwards. Game need more hints! Remember - Players don't see stuff unless they are hit on the head with it. (don't hit players too often though)
Kom2 May 2013, 17:32
Although I like the concept, it would have been nice to be able to pan the map around and have it wrap on all of the sides, for the purposes of correcting offsets without having to redraw the whole thing. I also didn't put the time into determining if the green square represented the start or the goal point.
netmute
netmute3 May 2013, 20:27
I'm on a Mac, sorry :(
lightsoda
lightsoda4 May 2013, 19:27
Didn't really get a good sense of what was going on, I guess you navigate by sound?
Jacques_le_lezard18 May 2013, 19:09
Really good idea ...but bad realization, you really need to work on it if you want to create an interesting game

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