My first FULL 3d game. shoot n stuff, extra room, first time using JS. EDIT: I am continueing the game after the LUDUM! The full game will cost 2.50 http://ecoolsagamedev.wordpress.com/
I clicked a bunch and the physics were amusing, but I wasn't sure if I was supposed to go anywhere. I ended up jumping off into the void. The text glitched out when I clicked too fast, but I can only assume there was some deeply Zen ending.
Really neat concept. I would love to see a more complete version. Playing this now is a bit of a pain... mouse sensitivity was over the top and I couldn't invert. The words were kinda obscured because sometimes there were multiple things of text right on top of each other and it became an illegible jumble. I really believe you have the start of something good here, though.
I could see that you've definatly imporved These re not complaints and I will not deduct points on this, these are just unity tips, as im using the source to show you the tips in actions and even more.
-Your gun seems to be in one place, and fires in one place, this could be fixed by making the gun a child of the camrea, so when it shoots, It shoots in the direction of the camera, and wont be in one place. -An ending, optional, but it doesnt seem like a game when the story is a sentance broken into scrambled parts -At least some music or something, again optional -The toy mode is nearly impossible as the enemy AI is too fast and unspottable, and dispite bieng zombies are quite smart -A retrun to menu button -Restart the game if you fall out of the level, tedious as all hell -And finnaly maybe some more enimes rather than just a bunch of walls in story If you don't feel like working on this, no problem, i'm doing it for you. Just saying, when you compare it to mine you see what I mean.
http://ecoolsagamedev.wordpress.com/ if your into my stuff, heres my blog. Btw mo, I had limited time, so yeah im going to continue B0xPa1nt. Also, I have been making games for about 3 years now, this is a large improvement, its just a small game though.
ERIC! I'VE DONE IT! I FIGURE OUT WHY THE TEXT IS BARGARSGDAJHABS! You set the triggers to activate if ANYTHING collides with them, instead of just the player!
An excellent start to making games, fun use of colour, just be aware of how materials and drawcalls work. Those enemy blocks are fast and relentless. Don't stop learning and making games. Well Done =]
Interesting game - the block physics is really cool, and I like all the changing colors. I wasn't really sure what to do - I reached the lower platform with the collapsible wall, and that seemed to be it. Smooth motion, fun shooting, not a ton to do, although it was fun to just play around. I entered an infinite fall at one point, and there was no way out of it. Fun to play with - nice work...
Comments23
These re not complaints and I will not deduct points on this, these are just unity tips, as im using the source to show you the tips in actions and even more.
-Your gun seems to be in one place, and fires in one place, this could be fixed by making the gun a child of the camrea, so when it shoots, It shoots in the direction of the camera, and wont be in one place.
-An ending, optional, but it doesnt seem like a game when the story is a sentance broken into scrambled parts
-At least some music or something, again optional
-The toy mode is nearly impossible as the enemy AI is too fast and unspottable, and dispite bieng zombies are quite smart
-A retrun to menu button
-Restart the game if you fall out of the level, tedious as all hell
-And finnaly maybe some more enimes rather than just a bunch of walls in story
If you don't feel like working on this, no problem, i'm doing it for you. Just saying, when you compare it to mine you see what I mean.
You set the triggers to activate if ANYTHING collides with them, instead of just the player!
do what? do whaaaaaaat?!?!?!
The resource you are trying access belongs to an account that has not yet been validated"?
Can't download it. :/