This is a game of exploration & experimentation. Look around. Then follow commands, if you want. Replay to experience all the different aspects!
Don't like the looks? Reload! Its procedurally colored & (partly) generated.
== DONT KNOW WHAT TO DO? ==
Then look at these hints. But try not to. Leave your feedback below. (I would like to hear if I was too subtle / things are broken)
Hint 1: Click on the Monolith when he wants you to 'reach out'. Hint 2: The red menace are the red cubes running around, you might need to search Hint 3: No effect? Get a little bit closer perhaps. Hint 4: =Keep clicking= on things, critters, and see if they change! The more you change, the more powers you will get, and the closer you get to 'the end'.
== EASTER EGG ==
Find the Potato! First one to spot & post it in the comments gets an extra-extensive review + comment for their game! :) (if I have not already reviewed it ofcourse)
@gilmore606: Approach the Monolith and it will instruct you.
Hint 1: click on the Monolith when he wants you to 'reach out'. Hint 2: The red menace are the red cubes running around Hint 3: Keep clicking on things, critters, and see if they change! The more you change, the more powers you will get.
@ilo: Ah you have met the Wisp - the 'opponent' to the Monolith. Where the Monolith is the Minimaliser, the Wisp is the Enricher. Sadly I did not implement the Wisp 'branch' of the game due to time constraints.
A very strange experience (in a positive way) and interesting take on the theme (minimalizing the world). I solved all the puzzles but needed the first hint (didn't expect clicking as a relevant input method).
Oh darnit, just got home from work, and played the version I submitted. I broke half the game accidentally in the last push. :( Bugfix alert! For those who played before this... there was a whole bit skipped in the middle of the game! I have fixed this now. *grumble* numbers *grumble* refactorsplactor *grumble*
I give you an more extensive version since i realized my last one was a bit short compared to your creative feedback.:) The game relay need to be played multiple times to understand the best feelings of the game. I smiled so when i did found the small cute red blocks bouncing around in a group. I got scared/surprised when the green arrows suddenly did start to attack me. I did felt sad for the last guy(with text). But my point is that I did only "understand" the game after my fifth run and all of the runs where so different. You should relay point this out so the player understand the replay value.
This is great! It's appeals to my OCD traits much in the same way that Katamari does, though instead of rolling everything up I want to try to minimize everything.
The only thing I would look into is the somewhat wonky camera controls. If I right click and hold, and then move my mouse outside of the game's viewport, I'll be able to move the camera around regardless of whether or not I'm holding the right mouse button down.
Interesting concept. I enjoyed running around the world, and being called a potato for falling off! A little confusing, but I had fun once I got the hang of it.
What a great experience, reminded me a bit of Proteus :) I liked the tiny clues given by the giant letters, the feeling of true exploration, and the many little things one can find.
I didn't know what to do, then I clicked on the monolith and it became clearer. Controls are weird and "oily" but the game itself has some really great mood. It's really weird. Not sure if good or bad, haha.
Mmm, maybe I'm just not skilled enough, but I had trouble completing this. I couldn't find anything red, the game movement was hard to control, and there was no atmospheric music. I did like the graphic style and thought the pink trees really made me seem in a foreign environment, but can't really see how it has anything to do with the theme
- Pre-game options! First one I've seen for LD26. Good on you. - In! I see a monolith. - Very loud sound effect. "Reach out to me!" - I hit the monolith. Nothing happened. Hmmm. - Woah, I am very high up right now. - Oh. Heheh. If you hold down S while facing the ground, you can go as high as you want. - The view from up here reminds me of the time I broke Assassin's Creed. - I fell off the map. The monolith is calling me suboptimal and a potato. - I will restart the game. Weird, Windows says it crashed when I closed it. - Oh. You have to click on the monolith. "I HAVE GIVEN YOU POWER", "SEEK A RED MENACE". Very well, then. Off we go. - I clicked on some red bouncing cubes and that grating sound played again. "CONGRATULATIONS". "THE SKY IS THE LIMIT". Not my limit, pal! - I see flying triangles. Anything to do with that? - I can paint the map. I see a potato. - That grating sound played again. "THE WORLD RESISTS. MINIMALIZE". - I am painting everything. It is now winter. Welcome to Skyrim. - How much do I have to paint? - Those red cubes don't like me. They are pushing me away. - Can't seem to do anything about these cubes. Ah, I just have to be very close and click a lot. - That sound again. "THE FINAL STEPS", "THINK BIG". - Now I am removing those sprout-like things. - I removed the entire map. "IT IS DONE". "DON'T YOU FEEL BETTER NOW?". Now that I am done! - "WAS THAT REALLY NECESSARY?", the sphere asks. Yes. - I am hanging out on top of the monolith. I can't destroy this thing!
I really liked the aesthetic and the vibe. Bouncing around was surprisingly fun, even though that control scheme feels extremely weird. I quite liked how it ended, and the way everything was devolving (the opposite of most games that follow this general line of reasoning).
I just really wanted more audio. I started playing my own music, and I don't really think that Led Zepplin was what you had in mind.
The graphics remind me of Outcast and First contact Planetfall. There could have been some ambient sounds to heighten the mood. Otherwise a spiffy production.
Thanks for the game, I like the directions from the monolith, but the controls made me feel lost quickly - it would be good if the movements of the player had a bit more of drag to them.
The controls are pretty hard to take in hand, and I was a bit confused on what to do at first... In the end, very nice mood, the psychedelic but yet simplistic aspect of the graphics and level design make this game fit the theme.
Interesting launching mechanic and liked a lot of the small touched. I did reach the thing, but nothing happened... Ah well, intriguing but a bit confusing and empty feeling.
Comments49
"I'm getting a strong Proteus vibe..." I mumbled, as a glowing sphere merrily passed me by.
Approach the Monolith and it will instruct you.
Hint 1: click on the Monolith when he wants you to 'reach out'.
Hint 2: The red menace are the red cubes running around
Hint 3: Keep clicking on things, critters, and see if they change! The more you change, the more powers you will get.
@ilo:
Ah you have met the Wisp - the 'opponent' to the Monolith. Where the Monolith is the Minimaliser, the Wisp is the Enricher. Sadly I did not implement the Wisp 'branch' of the game due to time constraints.
Btw, to disable the context menu: http://docs.unity3d.com/Documentation/Manual/WebPlayerBehaviorTags.html
*grumble* numbers *grumble* refactorsplactor *grumble*
Didn't really figue out what to do at first, had to read you tips (and click on everything)
Minimized.
Simplified.
In 6 Minutes. ;)
good job!
The game relay need to be played multiple times to understand the best feelings of the game. I smiled so when i did found the small cute red blocks bouncing around in a group. I got scared/surprised when the green arrows suddenly did start to attack me. I did felt sad for the last guy(with text). But my point is that I did only "understand" the game after my fifth run and all of the runs where so different. You should relay point this out so the player understand the replay value.
Thanks for the review - the feels experienced are fun to know! And have added the 'replay is good' to the about-the-game section. ;)
Menaces are funny!
The only thing I would look into is the somewhat wonky camera controls. If I right click and hold, and then move my mouse outside of the game's viewport, I'll be able to move the camera around regardless of whether or not I'm holding the right mouse button down.
Otherwise, I really enjoyed it!
- Pre-game options! First one I've seen for LD26. Good on you.
- In! I see a monolith.
- Very loud sound effect. "Reach out to me!"
- I hit the monolith. Nothing happened. Hmmm.
- Woah, I am very high up right now.
- Oh. Heheh. If you hold down S while facing the ground, you can go as high as you want.
- The view from up here reminds me of the time I broke Assassin's Creed.
- I fell off the map. The monolith is calling me suboptimal and a potato.
- I will restart the game. Weird, Windows says it crashed when I closed it.
- Oh. You have to click on the monolith. "I HAVE GIVEN YOU POWER", "SEEK A RED MENACE". Very well, then. Off we go.
- I clicked on some red bouncing cubes and that grating sound played again. "CONGRATULATIONS". "THE SKY IS THE LIMIT". Not my limit, pal!
- I see flying triangles. Anything to do with that?
- I can paint the map. I see a potato.
- That grating sound played again. "THE WORLD RESISTS. MINIMALIZE".
- I am painting everything. It is now winter. Welcome to Skyrim.
- How much do I have to paint?
- Those red cubes don't like me. They are pushing me away.
- Can't seem to do anything about these cubes. Ah, I just have to be very close and click a lot.
- That sound again. "THE FINAL STEPS", "THINK BIG".
- Now I am removing those sprout-like things.
- I removed the entire map. "IT IS DONE". "DON'T YOU FEEL BETTER NOW?". Now that I am done!
- "WAS THAT REALLY NECESSARY?", the sphere asks. Yes.
- I am hanging out on top of the monolith. I can't destroy this thing!
Things I would change:
- Make the sound effect less painful.
I just really wanted more audio. I started playing my own music, and I don't really think that Led Zepplin was what you had in mind.
(11 minutes BTW).
There could have been some ambient sounds to heighten the mood.
Otherwise a spiffy production.
Overall atmosphere is excellent, yet intriguing.