Life in a nutshell
Controls:
Direction arrows : Movements
A: Primary Attack
S: Secondary Attack
D: Block with shield
R: Skip Intro
Direction arrows : Movements
A: Primary Attack
S: Secondary Attack
D: Block with shield
R: Skip Intro
Comments28

Leginar30 Apr 2013, 06:48
Do the two levels keep looping? I was able to get through each areas once.. those fireballs are a pain though... :) It would be nice to see more of a difference between some of the enemy types and to have a more apparent difference between the primary and secondary attacks.

Pixelfan Games30 Apr 2013, 11:02
Lotusgame sorry about this, this is our first Jam, the time come so fast and we have a lot of bugs and problems in the last day, maybe next time we can improve this. thanks for your comment anyway, we must try to do a good job in the next time :)
Leginar: we try to create a Secondary attack but....we have a lot of bugs with IA. I hope in the next LD we can improve this. We create this enemys too fast and dont have a lot of time for do it. Thanks for your comment :D
Leginar: we try to create a Secondary attack but....we have a lot of bugs with IA. I hope in the next LD we can improve this. We create this enemys too fast and dont have a lot of time for do it. Thanks for your comment :D
Mesene1 May 2013, 13:07
Audio and intro was great, it created some hype.
But gameplay needs balance and some goal.
Keep on! I hope to see you in next LD
But gameplay needs balance and some goal.
Keep on! I hope to see you in next LD
Patacorow1 May 2013, 20:22
Very unique game!
hirsch1 May 2013, 20:29
In the first level crouching doesn't protect you and seems to be useless. In the beginning of the second level is a bug where the player gets stuck facing an enemy and can't move or attack anymore. In this state the game isn't really playble.
The graphics are well drawn and the music is awesome and adds much to the atmosphere.
The graphics are well drawn and the music is awesome and adds much to the atmosphere.

littleball1 May 2013, 20:49
It's got the beginnings of a great game. The controls could do with some work. I would like to see you push this further in the future. Keep up the good work!
BarrensZeppelin2 May 2013, 07:54
I couldn't get past the loading screen for some reason. Firefox user.

Shigor2 May 2013, 07:55
Excellent music. Art is a bit inconsistent and the gameplay is... strange, due to the collision bugs and lack of visual feedback, especially in the second level.
But that music.... Let's FIGHT!
But that music.... Let's FIGHT!

Pixelfan Games2 May 2013, 07:56
BarrensZeppelin is strange i am using firefox and works perfect :S
Jod2 May 2013, 08:00
Loved the music! You've got the basics right, that's pretty cool! I rather enjoyed the introduction. Also being a Spartan :)
Almax272 May 2013, 12:32
Music was very atmospheric but the gameplay was lackluster, loved the sudden change of theme though, came as a pleasant surprise :D

lorancou2 May 2013, 12:40
Sloppy controls... I got stuck in level 2 for some reason, is there a timeout or something? I've no idea of what kills me. You've got GREAT music though!
Topaz2 May 2013, 12:45
Works fine on Firefox here. Nice game, graphics are pretty good. Thanks for the nice words about my game :)
sol_hsa2 May 2013, 13:56
Requires quite big browser window =)

Pixelfan Games2 May 2013, 13:59
control + mouse wheel down i can use that :D. Thanks for play

Pixelfan Games2 May 2013, 13:59
you can*

kyyninen2 May 2013, 14:03
Player should be able to see character's remaining health somehow. In second level I had no idea with attacks damaged me and which I managed to deflect.

Pixelfan Games2 May 2013, 14:05
@kyyninen yeah! i fix this in the fixed version, thanks for playing :)
Ernyz2 May 2013, 14:05
Controls (especially attacking) felt awkward, but i really liked the graphics :)
free_napalm2 May 2013, 14:16
I was so excited for the idea of having different main characters for each era, but then it looped back to the first level. Nice concept though.
BarrensZeppelin2 May 2013, 14:48
I got to play the game after coming home from school:
I really loved the setup, although I think the intro would have benefited from using Pixel-Perfect scaling on the man's face, instead of smoothing it out gradually, that's a personal preference though.
The gameplay was neat too, but I don't get why you implented the crouching mechanic for the white ninja, because you can't dodge anything with it q:
Playing as the greek character was a mixed experience, it was hard to know when you got hit, and when you hit something. It would have been nice to know how much HP you had left.
Good job, I wait in anticipation for your submission next Ludum Dare. (;
I really loved the setup, although I think the intro would have benefited from using Pixel-Perfect scaling on the man's face, instead of smoothing it out gradually, that's a personal preference though.
The gameplay was neat too, but I don't get why you implented the crouching mechanic for the white ninja, because you can't dodge anything with it q:
Playing as the greek character was a mixed experience, it was hard to know when you got hit, and when you hit something. It would have been nice to know how much HP you had left.
Good job, I wait in anticipation for your submission next Ludum Dare. (;

TehSkull3 May 2013, 06:55
Interesting game. Worth expanding on.

madballneek3 May 2013, 23:59
Intriguing art design. I'd be interested to see how you could take this idea and design further. Also, high five ImpactJS buddy!

Nolojen4 May 2013, 00:11
nice animations, cool characters

someone6 May 2013, 18:10
Nice intro, and good music, the gameplay wasn't great but has good potential with a bit more work.

dector9 May 2013, 13:32
Lovely intro graphics and entire soundtrack. But can't get in game. No lifebar :(
Linus Lindberg13 May 2013, 19:45
Love the intro.. but couldn't get far in the actual game.. found the controls a bit unpolished.. (you can't jump and hit or run and hit and the hit is too slow)





The overall is fully playable and it's interesting to point out that so much stories have the same minimalistic plot.
Collisions are imprecise and when you fight an ennemy you don't really know if you hit or not, until he disappears, perturbating.