Ludum Dare #26compo
Lightbyrinth
Lightbyrinth is a simple game about a small light sphere trying to escape a dark labyrinth.
Written in Java using libgdx and the GWT backend for the WebGL version.
Controls
- Move: arrow keys
- Shoot: space bar
Features
- Light & shadow based gameplay
- 5 levels
- Procedural enemy spawning
- Limited energy for shooting
Written in Java using libgdx and the GWT backend for the WebGL version.
Controls
- Move: arrow keys
- Shoot: space bar
Features
- Light & shadow based gameplay
- 5 levels
- Procedural enemy spawning
- Limited energy for shooting





Comments30
The non mouse controls is intentional so you can't walk and look backwards, it would have been too easy that way. To be fair, the camera could have been tweaked a little too.
Thanks for your input!
@Arkazon: cheers mate. For the music I used this procedural melody generator [2]. Yeah, definitely could have lived without the shooting...
[1] https://code.google.com/p/box2dlights
[2] http://www.ludumdare.com/compo/2013/02/19/procedural-music-generator/
Played very well here: Chrome + Alienware M17xR3.
@Daisuke909: I thought about the mouse but the point is that you can only look where you're going so you need to worry about who's behind you.
You created a lovely atmosphere! :D
Good job! :D
I like the music as well :)
The lighting effects are really good, and I liked how I never felt too safe despite having the light.
I was busy reading the text that told me not to stand in one place for too long, then I died :P