Interesting idea that could use some polishing. The audio seemed out of place and never really set the mood in any way. There are also issues with the flashlight and it taking a while to turn on. Other than that it's a fun idea that I enjoyed that could be really great with a little polish.
Classic concept, but well fit to the theme. What's with that jump sound? Hehe Little lag to turn flashlight on (not sure if it's design to do so) and didn't understand why the level is so high on the screen or why it couldn't fit the whole area instead of a single strip.
The controls are not very responsible, sometimes it takes few seconds to turn the lights on/of, shame becouse the art style and sounds are very appealing
Nice Tácio! Very well done, with good graphics and interesting game play mechanics. I still have some issues with jumping, but overal I like this game. Keep the good work!
The controls were kind of clunky, sometimes I could jump very high and other times I only got "a half jump" and couldn't tell what I was doing different. The game has a great mood and good graphics. Some of the inner mechanics and controls need to be reworked a little in my opinion.
Cool gameplay idea, and I really enjoyed the graphics style. The platforming mechanics could be definitely be tightened a bit. I look forward to playing the enhanced version!
You asked me what I meant by "The platforming mechanics could be definitely be tightened". Specifically, I was thinking 3 things.
The fall feels very floaty. I believe you're moving the hero down at a constant velocity instead of an accelerated velocity. It gives falling an unrealistic feel.
Also,if you hit space while holding left/right arrow, you lose all of your horizontal velocity. Also, the light doesn't turn on/off unless you tap space a second time.
Finally, (and the least important) if you hold up, you will jump as soon as you fall. This isn't a huge deal, and may be by design.
I hope this helps. None of these issues really took away from the enjoyment of the game.
Man, i tried 10 times to get past the second level, with no success. That space to squeeze your char between the ghosts is very tight! Also, the gravity is kind of weird, the char falls too slow!
Overall, nice game, with cool graphics and music (maybe the jump is a little odd though)! Good job!
Freakin' awesome. A bit difficult but the overall concept and execution are super clever. Would have been good to have a few easy stages to get used to the flashlight mechanic. Good game :D
Awesome game - nice art style, nice music, great mood. The problem with it, however, that it's not very intuitive. In many cases I didn't even understand why I died. Also, I heard water but I didn't see it - maybe it's because of my monitor, but still it should be more apparent. I like the Space Invaders like figures. :)
Comments32
Little lag to turn flashlight on (not sure if it's design to do so) and didn't understand why the level is so high on the screen or why it couldn't fit the whole area instead of a single strip.
nice game hahahhahah
hahahhaha crazy royalty free samples i have here XD
@elbowroom
I've got this problem here too. I think i know how to fix it :)
@RafaelSales
Thank you so much! :D
You asked me what I meant by "The platforming mechanics could be definitely be tightened". Specifically, I was thinking 3 things.
The fall feels very floaty. I believe you're moving the hero down at a constant velocity instead of an accelerated velocity. It gives falling an unrealistic feel.
Also,if you hit space while holding left/right arrow, you lose all of your horizontal velocity. Also, the light doesn't turn on/off unless you tap space a second time.
Finally, (and the least important) if you hold up, you will jump as soon as you fall. This isn't a huge deal, and may be by design.
I hope this helps. None of these issues really took away from the enjoyment of the game.
Overall, nice game, with cool graphics and music (maybe the jump is a little odd though)! Good job!