I'm liking how you used the theme, but I think you could've leveraged that a bit more. Things like making the enemy ships seem more "minimal" and having the planet a bit more decorated. Also, I think the player should be able to move faster to get to shooting the ships more quickly. Getting on the other side of the planet becomes even more cumbersome when it's been ravaged and its surface is uneven.
Very cool - really liked the destructible terrain mechanic - it felt a little clumsy on the controls though, especially with lots of little floating pieces later in the round when more terrain is destroyed. Bigger jumps, better control of the character in the air [ and shooting in the air ] would be cool. Loved the death sequence crash zoom. :D
Alprog: My apologies, I missed that. Good of you to point it out, though. Like JohnnySix, I thought the terrain destruction was pretty cool, although I noticed after awhile it gets very hard to move around once "pillars" start to form.
105470. Fun game. The theme seems to be arbitrarily inserted into the narrative of the game, and not manifested anywhere else. Regardless, it plays really well. There were only a couple things I encountered that hurt it, in my opinion. The powerup that regenerates terrain necessarily has to be shot for the player to get out, which seems to turn it into a hindrance more than it helps. Was that the point? I also got stuck in a really unpleasant loop where I kept getting frozen by an enemy mid fall.
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Final version was submitted. Enjoy :)
It went from "oh, cool!" to "you are insane" very fast.
http://www.ludumdare.com/compo/ludum-dare-23/?uid=528
Except that game is a lot more fun to play.
Sestren, yes, music from Battletoads. We pointed this out in the start screen.
Other than that, it is an enjoyable little game with a fantastic ending.