Pretty interesting game. :) My failure was that I thought I could freely stare at level's first screen to somewhat memorize route, and then go on. Except, at some point clock started ticking when I was still memorizing, and it was just over for me. :)
Awesome! Fits the theme perfectly. At first I thought it would be too hard, but it turned out to be super fun when I figured it out. I constantly felt lost, and the timer ticking down made it a bit tenser. Great combination of Tension and Zen. And seeing that smile with 1 second left is a great feeling :P
Very cool. Didn't realize until like half way through that I could use the cursor keys. The audio was a tiny bit on the nails on chalkboard side. Minimalism was great. Solid entry.
Very smart! I was totally confused at first, then it dawned on me what a subtle and smart little game we have here. Perfect presentation as well. Nice use of the theme, well done!
This is a great, smart little puzzle game. I was going to complain that it didn't support cursor keys, but I was just being dumb :P
The hardest level was... was it eight? where you had like a square and crosses everywhere. Rather than outright memorizing what steps to take, I just checked the map until I had an idea of where to go and what pitfalls there are. 'Go left until you can go up, go up all the way, left, up, you are at the top. Go to all the way to the right and go down the very last shaft...'
Certainly nails the theme in terms of its presentation and gameplay. Having the timer go immediately works on the first try - you have to judge how long to memorize the map while leaving yourself enough time to get to the exit - but since the levels aren't random the player could conceivably wait until the clock runs out, then move immediately on the retry.
At first I thought the maps were random and I had to guess my way around, until I understood the map as each level started.
I would agree with the map thing...it would be cool to have a set of maps per level that cycles around so that a player could not simply copy the route at the start, wait for the restart and follow the copied route.
The later levels were devilish with memory. Grah! Good job for successfully making a minimalistic yet interesting game!
Wow, great! Perfectly captures simplicity and minimalism. Too bad I'm too late to rate. I was unable to finish the game, I think it was around level 8 when I drew the line. =)
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I enjoyed it a lot :)
This is a great, smart little puzzle game. I was going to complain that it didn't support cursor keys, but I was just being dumb :P
The hardest level was... was it eight? where you had like a square and crosses everywhere. Rather than outright memorizing what steps to take, I just checked the map until I had an idea of where to go and what pitfalls there are. 'Go left until you can go up, go up all the way, left, up, you are at the top. Go to all the way to the right and go down the very last shaft...'
Fantastic job!
I would agree with the map thing...it would be cool to have a set of maps per level that cycles around so that a player could not simply copy the route at the start, wait for the restart and follow the copied route.
The later levels were devilish with memory. Grah! Good job for successfully making a minimalistic yet interesting game!