Mag

Overall★★★★★★★★★★3.03
Fun★★★★★★★★★★3.11
Innovation★★★★★★★★★★2.53
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.29
Audio★★★★★★★★★★2.10
Mood★★★★★★★★★★2.76
Coolness★★★★★★★★★★47%
Mag. Because it was supposed to evoke magnetism in some interesting ways initially. Instead, mostly, I present to you a simple shooter. There is some difficulty progression that's playable, and a little more under the hood for future use.

Tried to stick to a simple LCD palette, but went off-palette a few times. Extremely simple. Nothing fancy. But done. First completion in time, yay!

CONTROLS: Arrows or analog stick move. A key or A button fire. (gamepad really is best for this game)

Gamepad has a couple debug controls: Y will clear all current bullets. Holding right trigger then pressing left trigger should restart the current level... Level restart is a bit buggy; use at your own risk. ;)

PLEASE TRY IT BEYOND THE FIRST COUPLE LEVELS! The first two are easy on purpose. It gets harder, fast. Please note there are only five levels in this version...but I challenge anyone to get through Level 5!

TONS of other weird issues remain. There's a bigger game hiding in this with time, I think. There's also a certain madness to the shooting/bulletry.

This submitted version has 5 levels. Can you get through them all? Level 5 is TOUGH!

Please give feedback, and VOTE/RATE!

All versions should now be available: Web, Windows, OSX, Linux32, and Linux64 versions. And source via GitHub, of course.

Linux64 version link is: http://alexfalkenberg.com/ld26/mag-linux64.zip

OSX and Linux versions are totally untested. Please resize/maximize the game window in at least the Win32 version; it defaults to a super-TINY window size.

Enjoy!

screenshot

Comments30

KunoNoOni
KunoNoOni29 Apr 2013, 03:31
Simple yet fun. Good use of the theme.
Split82
Split8229 Apr 2013, 03:31
Really psychotic experience! :)
roaet29 Apr 2013, 03:41
I really enjoy the camera effects.
Yezu
Yezu29 Apr 2013, 05:15
Once figured out how to shoot it started being fun :P
alexfalkenberg
alexfalkenbergauthor29 Apr 2013, 05:35
Yeah, I ran out of time trying to put some controls info in there. PRESS A, PEOPLE. ;)
alexfalkenberg
alexfalkenbergauthor29 Apr 2013, 05:36
(and btw, thanks for all the kind words so far!)
Zathalos29 Apr 2013, 08:02
Interesting graphics. I like the swirling particles. The gameplay is kind of lacking and it's pretty easy to kill the turrets but overall good job.
Andrew29 Apr 2013, 09:42
That was certainly intense. Has a ton of trippy-bullet-game potential.
alexfalkenberg
alexfalkenbergauthor29 Apr 2013, 13:53
Thanks again for the feedback!

Zathalos: I ran out of time adding enemy elements. I had two more specific types in mind, but time...

And there IS progressive difficulty and scoring, but I had no time to test how well it all ramped up. Turret range increases, damage increases, turning speed of the turrets increases, and I wanna say rate of fire actually increases. All of that likely needs better levels and tons of tweaking.

Did you (or anyone, heh) make it through level 5? It's turret hell. I can barely do it myself (I've done it...twice? in probably 100 plays).

Oh, and once you complete level 5, the game will just... not go anywhere (it's expecting a non-existent level 6 to transition to). So you're stuck just driving around playing with the firing until you restart (the hard way, no time for a menu or anything....yet).
onzephyr29 Apr 2013, 15:06
So much Destruction! I love it. It's extremely satisfying to be shooting and whirling around that many bullets. Controls using a gamepad felt really nice. Only made it to level 4 on my many ties. The difficulty does ramp up pretty quick
alexfalkenberg
alexfalkenbergauthor29 Apr 2013, 19:26
onzephyr: Thanks! I definitely think it's best with a pad. I hope people realize they have some control over the bullets... it may really only feel right swirling things around with a pad, though, and not as much with the keyboard.

And the difficulty... yeah, it needs work. Level 5 is basically impossible. 4 isn't terribly easy, either. And it's not just the number of turrets that up the difficulty, although that is a pretty major factor in the levels I presented. ;)
vladimirdlc
vladimirdlc29 Apr 2013, 19:53
I love the effects on this one, and is fun, my speedrun of level 1 an 2 is hit A + forward key :P
alexfalkenberg
alexfalkenbergauthor29 Apr 2013, 20:01
Totally tutorial levels, 1 and 2. ;)
ming_tea30 Apr 2013, 01:20
A really fun shooter!
multitude
multitude30 Apr 2013, 15:09
This has some nice potential, but i´m not sure what i just played. ;)
Richard Matey30 Apr 2013, 15:11
Like the hectic nature, would like to see more colors to give new feedback results for the player.
Loren30 Apr 2013, 16:15
That was a great experience :D Great design too!
Puccini
Puccini30 Apr 2013, 17:14
A great game! It's simple and fun.
I hate the shoot sound. But I like the mechanics and the use of the theme.
mortus
mortus1 May 2013, 11:26
Quite fun, though I couldn't see much happening on the screen, just was looking at where the new cannons are most of the time. Levels 1-4 are not too different from each other in means of difficulty, but level 5 is instantly much harder, couldn't beat it.
alexfalkenberg
alexfalkenbergauthor1 May 2013, 14:59
Awesome feedback, thanks again everyone! I plan on updating this once judging is over, so every bit of criticism, good or bad, is definitely appreciated. :)
McFunkypants
McFunkypants2 May 2013, 04:50
Pretty damn awesome! I had absolutely no idea where any enemy bullets were, though, so for me dying was completely random and unexpected. Somehow, I still loved it. GREAT WORK!
Myyyvothrr
Myyyvothrr2 May 2013, 15:28
Cool game, liked it! Only got to level 5 once, the shooting felt great after a while (the shooting sound was a bit annoying though).
alexfalkenberg
alexfalkenbergauthor2 May 2013, 18:14
The shooting sound IS annoying. The problem is I picked a decent-enough shooting sound, but then I decided not to throttle the player bullet fire at all; I was going for maximum mayhem, after all, heh.

Anyway, it's fixable, I think. :)

Turret bullets could be a bit more visible, too, I agree.

Thanks again!
sP0CkEr210 May 2013, 01:54
lots of bullets, or whatever they were -- nice entry
nilstastic10 May 2013, 10:41
When figured out how to shoot it went from really hard to fun. :)
ataxkt11 May 2013, 14:31
Good fun on gamepad! Gets hard to see whats going on fast though.
alexfalkenberg
alexfalkenbergauthor12 May 2013, 05:21
Thanks again for the plays, ratings, and comments, everyone!
foyosoft
foyosoft12 May 2013, 21:41
Who doesn't love a bullet-hell shooter?
mildmojo17 May 2013, 07:33
Nice animation, great palette.

I played the web version, but the input handler has a bug where it doesn't prevent keys from bubbling up to the browser and triggering built-in features. On the key event objects, the javascript needs to call .stopPropagation() and .preventDefault(). In my case, pressing 'a' popped open my typeahead find, taking focus away from the game and eating all further keystrokes.
alexfalkenberg
alexfalkenbergauthor17 May 2013, 14:11
@foyosoft: Don't we all? :)

@mildmojo: Weird; and the first I've heard of that, but good to know. I probably could have done some input throttling as well (I didn't), which might help. Could also be a side effect of the engine itself. I appreciate you playing and letting me know!

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