well -- you get extra points from me for using maximus in the title -- too frustrating trying to get to the top -- killing the tiger was fun too -- nice effort
Interesting concept, a bit frustrating trying to play tetris with not-great feeling interactions. Thought the tiger jumping was pretty hilarious though.
That's a pretty cool game concept. The ledge-grabbing mechanic is actually a certain degree of genius. I also quite like the music. And yes, the tiger is hilarious.
Weirdly, I can't actually think of anything bad to say about it. I guess you should with the LD.
That tiger kept things interesting. He was easy to shut down after a while. Only took me 2 tries to win. Not bad. Doesn't fit the theme in anything but name, to me.
Fairly interesting, but it was a shame that it wasn't too stable. I had it crash when I got stuck inside pieces and after I got to the end and killed the boss. But setting it to run in windows XP compatibility mode seemed to help (running Windows 8 x64). There were definitely some cool ideas in there though :)
The main concept is good, yet a bit off the theme. The controls feel a bit weird at times and the collision response on the blocks is awkward. I don't really get what the tiger does.
The idea of climbing a stream of falling Tetris blocks was pretty good. If that was all that the game was about, I would give it much more marks.
Regardless of the theme, this is an example case where putting a lid on your source of ideas, and working with what you already got makes things much better.
The tiger (while hilarious) distracted a lot from the main idea (climb tetris), and makes the game looks poorer - the semi-realistic sprites also don't help much.
I think if you remade it as a very minimalistic (ha!) game about an abstract hero climbing down a tetris wall, it would have been superb.
Congratulations on the idea, anyway, and see you next LD!
That's kind of a bizarre game, indeed, but with some nice ideas worth exploring further. I like the idea of this kind of inverse-Tetris mechanic, and I think the tiger keeps things interesting by pushing you around in what would otherwise have been a pretty easy game.
On the other hand, I don't feel this game fits the theme that well. Having simplistic sprites that do not match the rest of the game, or nothing but a plain colored background, along with the plain ugly head that floats around makes it look underdeveloped, not minimalistic. The poor implementation doesn't help on that front, either.
All in all, I think there's enough potential on the main idea to keep on working on this game beyond the constraints of the LD.
I love the overall gameplay concept - climbing a growing Tetris sculpture which you can reshape to an extent. It's well worth polishing into a full game.
Comments26
Weirdly, I can't actually think of anything bad to say about it. I guess you should with the LD.
The controls feel a bit weird at times and the collision response on the blocks is awkward. I don't really get what the tiger does.
Regardless of the theme, this is an example case where putting a lid on your source of ideas, and working with what you already got makes things much better.
The tiger (while hilarious) distracted a lot from the main idea (climb tetris), and makes the game looks poorer - the semi-realistic sprites also don't help much.
I think if you remade it as a very minimalistic (ha!) game about an abstract hero climbing down a tetris wall, it would have been superb.
Congratulations on the idea, anyway, and see you next LD!
*END TRANSMISSION*
On the other hand, I don't feel this game fits the theme that well. Having simplistic sprites that do not match the rest of the game, or nothing but a plain colored background, along with the plain ugly head that floats around makes it look underdeveloped, not minimalistic.
The poor implementation doesn't help on that front, either.
All in all, I think there's enough potential on the main idea to keep on working on this game beyond the constraints of the LD.
Congratulations! :)