Ludum Dare #26compo
Meat Meets Potatoes
A minimalistic, procedurally generated, 2 button platformer. The graphics start simple, but will change when you reach certain score milestones. There is an actual ending when you score enough points.
Tools used: Haxe, NME, HaxePunk, GraphicsGale, a potato to stab, meat to slap, and my mouth to make additional sounds.
Tools used: Haxe, NME, HaxePunk, GraphicsGale, a potato to stab, meat to slap, and my mouth to make additional sounds.
Comments19
Jacic29 Apr 2013, 21:31
Thanks, I'm glad you liked it!
*HaxePunk highfive*
*HaxePunk highfive*

dreamlogician30 Apr 2013, 22:29
The addition of a projectile makes for an interesting (if slight) variation to the endless runner format. I wasn't a huge fan of the tiny "ridges" in the platforms, found myself getting caught on them a lot. Then again, it's worth noting that I am a big baby who is generally terrible at endless runners.
Jacic1 May 2013, 00:49
Thanks dreamlogician! The reason for the collision with the sides of platforms is because it would be odd (and a lot easier) if you couldn't be pushed off the screen but instead moved through blocks.

Nolojen1 May 2013, 01:03
Nice jump sound, I found the fork and potato to be quite humorous. Nice work

pvwradtke1 May 2013, 01:07
LOL, the orange square becomes potatoes after a while :). Loved throwing forks on them :D.
kunzbe1 May 2013, 17:19
hi there
i liked the pressure one gets, when the distance from the player to the left border decreases and that it's not restorable.
i liked the pressure one gets, when the distance from the player to the left border decreases and that it's not restorable.
Jacic1 May 2013, 18:27
Thanks for the kind words everyone!
Nolojen: Making the sound effects was quite fun!
pvwradtke: :D
kunzbe: Thank you, that's what I was going for! :)
Nolojen: Making the sound effects was quite fun!
pvwradtke: :D
kunzbe: Thank you, that's what I was going for! :)

karsyf1 May 2013, 18:41
I am having a lot of fun with this, only thing that bothers me is the clipping on your sound effects. You can fix this in something like Audacity by doing a quick ( < 0.25s) fadeout
Jacic1 May 2013, 18:49
Thanks for the tip karsyf. It doesn't bother me, but I'll try it out!
Loren1 May 2013, 19:36
nice game, enjoyed the style and sound :)
PsenFilip2 May 2013, 17:16
Nice take on endless run type of thing. There's a nice humorous touch on those projectiles.
I happened to reach a platform I couldn't reach with the jump. It was a tad farther than needed. Maybe it was really impossible, I'm not sure.
I happened to reach a platform I couldn't reach with the jump. It was a tad farther than needed. Maybe it was really impossible, I'm not sure.
Jacic3 May 2013, 00:54
PsenFilip: I have a check to make sure each jump is possible. After awhile, you sometimes need to jump at the last possible second. Or it might be a bug. I'll take a look.

Switchbreak5 May 2013, 17:55
Nice though very difficult. I wasn't able to get to the end. It could really use some checkpointing, and maybe a cooldown indicator for the bullet. I feel like the platforming got easier as it sped up, the timing at the beginning is hard to get right.
Would be nice if when you miss a jump and get pushed backwards by a ledge, it would gradually have you catch up to your original spot on the screen.
Would be nice if when you miss a jump and get pushed backwards by a ledge, it would gradually have you catch up to your original spot on the screen.
SuperDisk5 May 2013, 17:57
Cool idea! Sometimes you'd reach an unpassable jump though :(
cardboard12 May 2013, 07:52
The sound effects seemed a bit off, but that doesn't really matter. I'm always a fan of endless runner games and I like how you added bullets (which turned out to be forks) to mix it up a bit. Nice graphical progression and good ending.

Puzzlem00n13 May 2013, 02:03
I got to the 1500 mark. I like it. Not exactly original, but nice enough.
P.S. What did I tell you about enabling anti-alias on pixel fonts? Go to your room, young man!
P.S. What did I tell you about enabling anti-alias on pixel fonts? Go to your room, young man!
Jacic13 May 2013, 16:12
Well, Puzzlem00n, you told me that quite a bit after this game was finished. Besides, I'm already in my room.

Puzzlem00n13 May 2013, 22:41
Yeah, yeah...







The subtle change in details after some time is a great idea. Game works pretty well.
Btw, yeah HaxePunk ;).