Unfortunaly, there is no sound, because I'm fairly new to programming, and I have not learned how to make sounds yet / implement them into a game. Maybe if I end up finishing this on my own time, I will add some music. Anyways, enjoy.
-------- P - Pause B - Shop
(Sorry for these not being included, ran out of time)
The game seemed to run slowly on my computer, maybe because I had a lower framerate. All in all it was pretty good for an early game made in 48 hours. I think the combat would have been more interesting with some flying or jumping enemies (if there were any, I didn't manage to get to them), since it would give jumping more of a purpose besides getting across the bridge.
Pretty cool idea. The jumping animation could use some improvement... (using acceleration instead of just velocity) The bridge health never lowered even though bad guys got to it.
Either it's slow (mac, shows FPS 30) our your controls are slow, neither is fun. New wave won't appear until I killed the last? That's almost boring ;)
I unfortunately didn't make it to the final wave (I made it to wave 15, then lost). I was excited for each new wave though, because I wanted to see if new things would arise. It did, by the time I lost, start to feel repetitive, since the game had a slow pace (I didn't have to dodge much of anything or move quickly) and mostly had me hitting enemies with my dagger from behind.
The frame rate was really high but it was really hard to see that I was attacking. I wish I had a bigger sword. :) My bridge though was certainly dying, but the "game over" was a little bit abrupt. A "retry" option would be good. I don't think I was taking any damage even though I had a life bar?
Keep it up. BTW I really liked the color scheme for the blocks on the ground.
Thanks tankete. On a side note, in the past week since the compo I have done a bit more work on the game. Patched some mechanics and actually learned how to add sound :D. Game plays so much better, and I wish I could share it!
Comments17
The jumping animation could use some improvement... (using acceleration instead of just velocity)
The bridge health never lowered even though bad guys got to it.
Keep it up. BTW I really liked the color scheme for the blocks on the ground.