zeus' balls I'm tired, gonna play some of your games and catch some zzz's. this was really fun to work on, hope you have as much fun playing it :) Comment if there's any serious problems, I only had 2 people to test it before submission.
The visuals and audio are great. I really enjoyed looking around the world. However, first person platforming is frustrating, especially since it takes so long for the platforms to align. I would stop here, but @NiallEM makes it sound like things get really good after you get to the top, so I'm gonna give it another go later :)
@NiallM - Thanks that means a lot coming from you, I really dig your LD games :) Did you use the hold spacebar to glide function in the game? That makes the platforming a lot easier I think. Going to play your game right now!
I completely avoided all platforming by gliding straight up to the top. As long as you're touching the sides you don't seem to come back down. Is that intentional? Man, those eye things are really creepy though, good job!
@Sebastian yeah I chose the lesser of 2 evils with that bug - if the friction is too low you fall of the platform, if it's too high you can hang onto the platform by constantly moving towards it when you're not standing on it. I should write that up as a feature, you can actually hang onto an upper platform and drop onto a lower one :)
Climbing the mountain was the hardest thing I ever did in my life. Didn't help that jumping sometimes didn't respond quite well. Maybe I stood to close to the edge?
I loved the graphics. They were awesome. The sound was very good as well. Great and trippy atmosphere, overall!
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voxel29 Apr 2013, 11:25
Amazing work. Love the glitchy crazy halo awesomeness. Didn't have any trouble with the platforming, would have been pointless to include it if you made it any easier
@voxel - Whew good to hear the platforming isn't that rough. I just watched your dev footage, from your spotify playlist in the background I can tell we have the same musical tastes :) I'm off to play your game "unessential"!
I really like graphics, sounds are very good too. The feeling of the whole game is nice and that "chosen one" encourages you to play. The only difficult thing was to get the player on platfoms. Although I like the movement, if you don't use a mouse (like me) it's hard.
@nintendoeats - Xen? Did someone else make a similar game this LD? Weak gameplay with worse weapons? The theme was minimalism, so the design followed..
Great imagery. I wasn't ever sure how close I was to beating the guy, though, since his eyes kept opening again after I shot them... and then suddenly I had "managed" him!
@eteeski - Awesome, thanks! I used all built-in unity shaders, that one is the "reflective specular" shader with a cubemap made out of 6 of the same perlin noise texture + no diffuse/gloss texture + full green diffuse color + full blue specular color.
I really wanted to reach the top but I think the platforming was too much of a barrier for me. Really amazing visuals. Really cool "gliding" ability but it also took a long time to get used to. I enjoyed the atmosphere and the music and the overall mood.
And once you get the weapon (yes, it's worth cheating through to get!) it gets REALLY SCARY.
Very impressive visual effects and sound, platforming is floaty and feels like I'm cheating and the shooting part seemed hard, but not very satisfying because there were just so many of the same enemy I was shooting at. I felt liek the theme was quite clever, and you created a world to protect but not really on point for the ludumdare.
@ThreeUp - Not on point in what way? The theme was minimalism and that was reflected in the art style and game design. I was going to add smaller flying enemies but I felt that went against the theme.
Wow that game is really nice, graphics are amazing. Controls are pretty smooth and make a good flood. Is that a bug or a will that you can clinb the mountain by sticking to it and spam space ? (Was really happy to find this, climbing was hard otherwise).
@wccrawford - Both of our LD games end in the exact same way, a chunk of text on screen with no way to restart. Did you try holding space to glide during the platforming?
Love that crazy shader ! Great atmosphere with the music too. Mouse was a little too sensitive for me so I didn't get very far, but I'm tempted to grab the source and tweak it myself so I can finish the game :)
@pansapiens - The project files are a bit of a mess right now, I'm in the process of finishing it up myself for the post-compo version :) Lots of good feedback here for me to build the todo list out of, thanks everybody!
For image effects, it's mostly the Contrast(Enhance) that's getting that glow/color shift. Add that to your camera, set Intensity to 6.0, Threshold to 0.01 & Blur spread to 12.0 or higher. You can also bring the threshold to a negative number to get a really weird effect.
The terrain is just flat grey diffuse with some subtle light baked in, the orange glow at the top is from the Contrast(Enhance) factoring in the blue from the sky.
As for the rest, the quality settings have shadow resolution set to low to get that weird chunky look. The reflective surfaces are all set up like the post above describes with different color params.
Am I a Bad Dude? XD Trippy landscapes with hell borns in the sky, lol Nice game, thanks for the experience! Ah, try to change the music in the second game mode and the end ;)
That was well done for a 48 hour entry. Got halfway up several times, but fell off. Then discovered I could spam-jump up the mountain. The fight with the menace was well done, but could've been enhanced by a change of music.
@64Mega - I agree about the music switch, didn't have enough time to make a 2nd track. That's on the todo list for the post-compo version though. Hey your game is wicked fun btw, I made some of my buds play it :)
Really beautiful game! I was a bad enough due to rescue to pueblos, I guess.
I'm not sure if this is a glitch or not, but if you stand next to the tower and just hit space repeatedly, you can climb it without even using the platforms.
Really anxious to see the source once it's fully released. Good going, you should be proud of this!
Climbing the tower was frustrating yet fun! I loved the serene atmosphere. Is menace supposed to destroy almost everything or am I just bad at this game? :D
This is the result of going to another dimensions while drunk. Theres little gameplay here but the visit to this alien world pay the play. Really top entry, nice job.
Freakiest game I've played in the competition, when things changed at the mountain top - it was like eating some strong magic mushrooms. Bonus points for weirdness!
I feel the same way about a lot of the games submitted this time around, not to get too mushy but I think we're all helping each other to make better and more expressive games each time we participate. For a global group of gamedev nerds to do this together is inspiring and at times hard to believe possible.
That and the joy of playing games that aren't watered down by focus groups or designed by committee, it's clear each game has a clear nugget of core gameplay which is unique and sometimes very deep. I've played so many incredible games already but have only seen 5% of them so far! The effort and creativity of LD is just staggering in it's scale.
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I loved the graphics. They were awesome. The sound was very good as well. Great and trippy atmosphere, overall!
The menace was very "menacing"!
I'm not a fan of unity platforming at the best of times, and this was not that, so yeah, gameplay wise pretty frustrating.
But man that aesthetic!
(P.S. please lock the cursor so it doesn't float off the window!)
And once you get the weapon (yes, it's worth cheating through to get!) it gets REALLY SCARY.
An awesome experience that I really enjoyed. Thanks.
Controls are pretty smooth and make a good flood.
Is that a bug or a will that you can clinb the mountain by sticking to it and spam space ? (Was really happy to find this, climbing was hard otherwise).
The end was a little long, too. Seemed to just go on forever.
For image effects, it's mostly the Contrast(Enhance) that's getting that glow/color shift. Add that to your camera, set Intensity to 6.0, Threshold to 0.01 & Blur spread to 12.0 or higher. You can also bring the threshold to a negative number to get a really weird effect.
The terrain is just flat grey diffuse with some subtle light baked in, the orange glow at the top is from the Contrast(Enhance) factoring in the blue from the sky.
As for the rest, the quality settings have shadow resolution set to low to get that weird chunky look. The reflective surfaces are all set up like the post above describes with different color params.
Platforming can get a bit frustrating after a while, but it's still a really good game!
Trippy landscapes with hell borns in the sky, lol
Nice game, thanks for the experience! Ah, try to change the music in the second game mode and the end ;)
The fight with the menace was well done, but could've been enhanced by a change of music.
I'm not sure if this is a glitch or not, but if you stand next to the tower and just hit space repeatedly, you can climb it without even using the platforms.
Really anxious to see the source once it's fully released. Good going, you should be proud of this!
Getting the weapon might be a bit tricky though. I glided up the side of the mountain, thinking it's a bug. Many people might quit beforehand.
I feel the same way about a lot of the games submitted this time around, not to get too mushy but I think we're all helping each other to make better and more expressive games each time we participate. For a global group of gamedev nerds to do this together is inspiring and at times hard to believe possible.
That and the joy of playing games that aren't watered down by focus groups or designed by committee, it's clear each game has a clear nugget of core gameplay which is unique and sometimes very deep. I've played so many incredible games already but have only seen 5% of them so far! The effort and creativity of LD is just staggering in it's scale.
It's impossible to climb the mountain... too hard. '^^ Movements are not precise enough.
- SEPHY (@sephyka)