Ludum Dare #26compo
min-max
My very first LD48 entry!
I took the 'minimalism' theme to the extreme. The game was written in only about 6 hours, on Sunday night. Uses no art assets, and only 2 sound effects.
The gameplay is likewise very minimalistic. There's no 'win' condition. You play until you lose, and play for a high score.
It was created in Unity3d. Sound effects created by cfxr. Uses a free font available here: http://www.dafont.com/squared-display.font?text=End&psize=l&back=theme
Somewhat inspired by this: https://en.wikipedia.org/wiki/File:Mondrian_Comp10.jpg
How to play:
- Fill in as much of the screen area with color.
- Avoid overlapping already colored areas with more color.
- You can only add color by clicking on the rectangle formed by the 4 moving lines on the screen.
- Clicking outside of this rectangle loses the game.
I took the 'minimalism' theme to the extreme. The game was written in only about 6 hours, on Sunday night. Uses no art assets, and only 2 sound effects.
The gameplay is likewise very minimalistic. There's no 'win' condition. You play until you lose, and play for a high score.
It was created in Unity3d. Sound effects created by cfxr. Uses a free font available here: http://www.dafont.com/squared-display.font?text=End&psize=l&back=theme
Somewhat inspired by this: https://en.wikipedia.org/wiki/File:Mondrian_Comp10.jpg
How to play:
- Fill in as much of the screen area with color.
- Avoid overlapping already colored areas with more color.
- You can only add color by clicking on the rectangle formed by the 4 moving lines on the screen.
- Clicking outside of this rectangle loses the game.


Comments11
I didn't play enough to see whether there's a 'success' condition. What happens if you fill up the entire screen? Victory dance?