just a BIT too minimalistic for my taste.. some collision detection between player/enemies would have made it interesting ;) still it took me some time to figure out that you couldn't really die, so it's good enough :p
It's the first time I participate in the composition. I have never programmed in game{closure}, this was a test to see how far I could go. I could not spend much time, about 7 hours between learning and programming. I will try to improve the game, with scoring, collisions and levels. Thank you all for the comments ^ _ ^
Congratulations on your first Ludum Dare entry. This is a good base from which to expand. The game visually feels complete, but mechanically isn't quite there yet.
This isn't really fun to play. That's because there's no goal and no challenge. But it is minimalistic, the graphics are alright and the controls are feeling nice.
I hope you'll expand the game later on. I'll definitely give it a try then! ;)
Sorce code link fixed in game page, thx Typedeaf. I know the fire button issue, is caused by a timer to give space between shots. If holds the button works fine :P Maybe can fix it in another version.
like the others, as a first time game, not too bad. But some sort of goal or score, and a difficulty ramp to make it more challenging as you play would be really nice. also, more variety in sound effects, enemies explode in different sounds or something
It has potential (and I really like the background!), but it could have really helped to have: - Any sort of sound would really boost up the score. - A steeper difficulty curve - Done through enemies that shoot at you, for example.
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I have never programmed in game{closure}, this was a test to see how far I could go.
I could not spend much time, about 7 hours between learning and programming.
I will try to improve the game, with scoring, collisions and levels.
Thank you all for the comments ^ _ ^
I hope you'll expand the game later on. I'll definitely give it a try then! ;)
I know the fire button issue, is caused by a timer to give space between shots. If holds the button works fine :P
Maybe can fix it in another version.
- Any sort of sound would really boost up the score.
- A steeper difficulty curve
- Done through enemies that shoot at you, for example.