MiniCave

by aare
Overall★★★★★★★★★★3.15
Fun★★★★★★★★★★2.93
Innovation★★★★★★★★★★3.41
Theme★★★★★★★★★★3.62
Graphics★★★★★★★★★★3.16
Audio★★★★★★★★★★2.41
Humor★★★★★★★★★★1.98
Mood★★★★★★★★★★2.59
Coolness★★★★★★★★★★62%
I always wanted to make platformer, so here it is :)
You play as a blue triangle with the goal to survive for as long as you can. This pettit triangle comes with three different weapons attachet that vary in speed and damage. Landing on a different corner of the triangle activates different weapon.
That's the theory, in practice it's quite random and buggy - I had some unexpected problems with inkscape, parsing SVG and stuff so there wasn't enough time left to fix it.

To shoot press S, to jump space and move using arrows. Jumping mechanic is also buggy (man, platformers are HARD!) and sometimes you would need to move around a bit before be able to jump. Sorry about that.

Comments58

acronaut29 Apr 2013, 03:56
It took me a while to realize that each side of the triangular ship fires different weapon. somehow the square-chunks weapon only seem to paralyze the stubborn yellow boxes.
I thought from the impression it was going to be a 'lunar-lander' game based from the screens, instead it's a tricky platformer with bastardized yellow boxes. keep it up!
Hayawi29 Apr 2013, 05:00
Really nice game, very solid looking and fun. My one complaint is that there is no objective other than to score points. Maybe if there was a waypoint of some sort
Harsay29 Apr 2013, 13:39
Nice game but it gets boring after few minutes.
Split82
Split8229 Apr 2013, 23:21
Graphics are beautiful. Controls a little bit hard.
hgouveia
hgouveia29 Apr 2013, 23:21
Love it, but difficult, i kept alive only few seconds
TheMightyComp
TheMightyComp29 Apr 2013, 23:23
I like the concept, and the graphics are crisp and well done (as well as the physics - platformer style, but not too floaty). My only complaint is that it does get boring after a short time.
PurpleMoustache
PurpleMoustache29 Apr 2013, 23:24
Pretty clever! I have a lot of fun with it!
ataxkt29 Apr 2013, 23:24
Interesting one! I like the simple survival mechanic, glad theres no objectives! Sorry @Hayawi! Lacks replay value though.
Hyaku29 Apr 2013, 23:25
LOL Was fun. I think that with less enemies at the beginning would be a lot better.
sparkleswirl
sparkleswirl29 Apr 2013, 23:25
Very nicely done. I love how you completely change the way the game feels just by making the player character a triangle. Only complaint is that enemy respawns were instant, meaning that killing enemies (which is hard!) is not actually that rewarding in terms of survival.
bernhard
bernhard30 Apr 2013, 00:34
Slick presentation, love the physics-y approach to it. Wish it could be restarted even more quick as I kept dying hehe. 1380 was my highscore.
geepit
geepit30 Apr 2013, 00:39
Really nice, graphics are cool.
Alec Von Arx30 Apr 2013, 02:54
Actually pretty decent considering your first platformer! Cool ideas and not that buggy from my play experience... Pretty fun! Would've liked to have more structure though like levels of increasing difficulty, but then again, it is Ludum Dare.
PsenFilip30 Apr 2013, 04:07
At first glance I was intrigued by the player mechanics. Only after a couple mins I was able to move around in a decent way. It was cool.
I bet implementing a game with this kind of chaotic control scheme/mechanic is not an easy task!
Crazi45630 Apr 2013, 06:50
Fits theme well, was fairly difficult
SaintHeiser30 Apr 2013, 08:48
Simple and addictive =)
Jumping is glitchy. Also I can't understand how weapon changed =(
jolle30 Apr 2013, 16:03
Would liked to have some goal instead of just shooting thing for score. Also, a bit more control would have been nice.
GamingYourWay30 Apr 2013, 17:21
Loved the control mode, even though it made the game tricky ( Slight contradiction there I know ) but it's a great core mechanic.
Nice work mate.
xdegtyarev
xdegtyarev1 May 2013, 00:17
Fun game! Figuring out how to not die in the first few seconds was hard. Nice graphics.
UltimateWalrus
UltimateWalrus1 May 2013, 01:04
Nice one! It's a funny/cool concept. My only suggestion is regarding the balancing. I think the most powerful weapon should kill enemies in one shot. It's a little dissatisfying to just sit there kinda chipping away at the enemy's health even when using a weapon that appears powerful.
Zemmi
Zemmi1 May 2013, 01:15
Cool controls, I really liked how weapon switching worked Would have been cool to see a wider variety of weapon types, like a laser or spread shot. My high score is 1140.
naufr4g01 May 2013, 01:26
I Really like this game!
I love the weapon-change mechanic and the physics.
Very hard game, but gives great gratification on kills! :)
It needs an high-score!
Kyle Bolton1 May 2013, 01:29
I really liked the way weapon switching works, though I wish I had more control over it somehow. Sometimes it was a little difficult to keep up with which side would fire which weapon type.

Good job!
Pat Hemphill1 May 2013, 01:45
At one point I was able to cling to a wall by pressing in that direction which allowed me to hang out as a turret and shoot at all the squares with relative safety. I'm not sure if that is a bug or a feature. Fun game overall.
HybridMind
HybridMind1 May 2013, 02:26
Well, that's one of the weirdest platformers I've ever played. :) It is kind of cool being a triangle that can't move except by jumping and translating. I wish it was easier to defend yourself though or know which spot the weapons would pop out of. I'd almost like it better if whatever weapon was active popped out on the side you were moving towards w/ the keys. Or maybe all three sides. I died SO MUCH. Still fun and it made me laugh a lot.
kidevil1 May 2013, 02:38
Cool concept, but the random firing thing made it difficult to shoot anything. Maybe have it so the arrow keys change which gun is active?
TiDitto1 May 2013, 03:19
"machine gun" is very very annoying, very cool though. Im guessing that the ability to stick to walls is a glitch? useful glitches are the best, good job!
AaronYip
AaronYip1 May 2013, 03:31
Very cool game, digging the triangle mechanic--brilliant concept, and very polished and innovative implementation for your first platformer. (:
Uhfgood1 May 2013, 05:21
That was neat, a bit tricky to gain control (meaning how long it took me to sync up my hand-eye coordination) -- Well done. Assuming it doesn't have levels you should make them so that I can get to a door instead of just sitting around shooting. I didn't have any motivation to move around.
messiano1 May 2013, 05:25
I like how it looks and feels, but I get killed way too soon everytime I try to play it.
Tyro
Tyro1 May 2013, 05:57
The graphics are simple but pretty and the gameplay is decent. Great job!
Skoggy
Skoggy1 May 2013, 08:25
Cool concept, very hard to control.
Eternal_Rest1 May 2013, 08:29
Not bad. Found a spot where i could sit and shoot indefinitely and just keep ranking up points tho. Bit Hectic until then.
Anickyan1 May 2013, 08:50
Really awesome game, took a while to get used to controlling it. You should add some form of progression, though.

This game has great potential, you should keep working on it!
Ismei1 May 2013, 09:03
I liked the idea of this game. I died the first few times, but having a score made me want to keep going back and try to beat it. I liked how each side did something different, although it did make me fling myself about a bit to see if another side would be more effective.
Thijsku
Thijsku1 May 2013, 09:24
It has nice and simple graphics and the concept is good. I do find the controls kind of hard and the replay value isn't that high for me.

Anyway: good job ;)
Metamist
Metamist1 May 2013, 12:57
Very unique game, and also very difficult. Good job!
JaydenB1 May 2013, 13:04
Could have used some 8-bit background music to suit those sprites. And, I found it difficult to turn the triangle around when the side changed, and died many times because of this. Other than them, it was pretty solid and loved the idea and graphical representation of it!
bytegrove1 May 2013, 14:14
Cool idea having the behaviour change based on angle, really cool! The difficulty was a little to high for me though, and having to wait while the score screen faded away became frustrating as I died a lot. :P But the concept is really nice, thumbs up!
rxi1 May 2013, 14:33
Really interesting concept, and though there wasn't much of it I did enjoy it. This is something I'd really like to see explored further into a full game. Nice work.
Cryovat
Cryovat1 May 2013, 15:03
The way the weapon switching worked felt a bit arbitrary, but apart from that I liked it. It could get pretty nuts. :D
Zccc
Zccc1 May 2013, 16:17
Very nice, looks very solid and I like the idea! It just needs more concrete goals to keep our attention.
ryuurei1 May 2013, 16:52
Controlling the triangle was fun to learn to do, and the squares seemed fairly smart. The different weapons were a nice touch, but the game really lacked in audio.
loxo1 May 2013, 17:58
I like the core concept of this game and the graphics. Would be nice to have some levels with different goals and different enemies, to use the different weapons with.
Wiering1 May 2013, 19:05
Nice that you can stay in the air against a wall and fire from there. Too bad the enemies keep coming back, I'd prefer to clear a level and go to the next.
jim3wg
jim3wg1 May 2013, 19:08
Realy like the innability to have "precise" control !! Nice
bluescrn
bluescrn1 May 2013, 19:08
Certainly an interesting idea, a triangular player with a weapon per edge, but it was a bit too unpredictable, and I never felt in control. Nice experiment though, and a nice minimal style to it
d_durham1 May 2013, 19:22
I like the idea of the different weapons on each side, but I found the controls a bit tricky. The graphics are really nice, well done.
Xion
Xion1 May 2013, 20:18
It's a bit too hard, and I felt like an actual destination would have been a much better motivator than a high score. I like the way the weapon switching works though, and the graphics are very nice and clean.
cableplays1 May 2013, 20:33
Really Cool idea except it was hard to figure out how to switch which way the player was shooting!
orangepascal
orangepascal1 May 2013, 21:28
high challenge level, but fun :)
BradleySmith
BradleySmith1 May 2013, 22:32
This is really fun and quite a neat idea, awesome work!
whitetigle
whitetigle2 May 2013, 08:59
Nicely made. Good graphics. Fits the theme but it's difficult and a little bit repetitive :)
ddionisio
ddionisio3 May 2013, 02:48
Interesting take on the shooting mechanic, though it got a little too chaotic. Hard to strategize. I manage to get a handle of the controls and am able to stay longer. Pretty cool overall! Graphics is spot on with theme and doesn't feel cheap.

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