A minimalist take on dungeon crawling with a hint of puzzling involved and plenty of good, old fashioned loot gathering. Runs entirely in console using the curses library.
Use the numpad or q,w,e,a,d,z,x,c for movement, s or 5 to stop time, and spacebar to heal yourself.
The game is also customizable, you can make and add new levels to it, and add new items to find in-game by editing the games data files.
I'm getting "invalid zipped folder" errors after trying to extract the Windows game or the source files, so I'm afraid I can't play it. The game looks fun from the image though, so I hope you can fix this!
Ignore my first comment - it seems Dropbox doesn't like it if you try downloading files directly instead of actually visiting the file's download page.
Nice game though! It reminds me of games like Desktop Dungeons, in that you're constantly planning ahead whilst playing.
Cool game! I do love me some ASCII :) A note to Arch Linux users (and perhaps users of other distros as well): I had to symlink libncurses.so.5 to libtinfo.so.5 inside the game folder and run it with LD_LIBRARY_PATH=./ ./MiniCrawl to get the game to run.
Nice game, in console. What language did you use (the source code link does not work)? BTW the idea is kind of similar to my game. My game is also in console.
Oop. Sorry about that, accidentally moved the folder out of Dropbox. Should be fixed now. I wrote it in C++ using Code::Blocks as my editor and PDCurses for Windows development.
Really great game. I liked the 0ld-sk3wl feel about it ;) The enemys were a bit annoying, but thats part of the whole thing. I enjoyed playing it, although I'm pretty bad at it :D
Good work! :) It'd be nice to see a way to outrun or dodge the monsters because if one spawns in the same room as you and the only exit is beyond it you're powerless to do anything.
Pretty difficult to stay alive! (well, it's a roguelike, so that makes sense xD) It was interesting trying to figure out how to get around the enemies using the least amount of resources. I also like the focus on user generated content. Good job!
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Nice game though! It reminds me of games like Desktop Dungeons, in that you're constantly planning ahead whilst playing.
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A note to Arch Linux users (and perhaps users of other distros as well): I had to symlink libncurses.so.5 to libtinfo.so.5 inside the game folder and run it with LD_LIBRARY_PATH=./ ./MiniCrawl to get the game to run.
What language did you use (the source code link does not work)?
BTW the idea is kind of similar to my game.
My game is also in console.
I can't get enough of this games - and this one is a very nice one indeed, loved it
well done sir :)
It was interesting trying to figure out how to get around the enemies using the least amount of resources. I also like the focus on user generated content. Good job!
I liked what I did play, although the controls took a while to get used to.