MiniCrawler

Overall★★★★★★★★★★2.63
Fun★★★★★★★★★★2.26
Innovation★★★★★★★★★★2.05
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.16
Audio★★★★★★★★★★2.37
Coolness★★★★★★★★★★32%
A game based in GameBoy style...

Require Java 7 & 64bits system. Sorry. :(

screenshot

Comments18

Nezzhil
Nezzhilauthor29 Apr 2013, 07:07
I forgot to upload yesterday... I worked solo for the compo and i forgot upload it... :(
Jonathan Whiting29 Apr 2013, 15:03
The looseness of the collisions became very frustrating before long, but there was definitely some nice stuff in here. Particularly enjoyed the rolling boulder art.
ella guro30 Apr 2013, 01:31
the slidy movement didn't really work for me. it would almost be better as choppy. i like the gameboy visuals quite a bit, but the text/menus are kinda ugly.
HuvaaKoodia
HuvaaKoodia30 Apr 2013, 22:26
I gotta go with the others on this one. The controls really need tightening up.
Otherwise, music notwithstanding, it's proper.
skintkingle30 Apr 2013, 22:39
I enjoyed this, but a lot held me back from rating higher, Jonathan Whiting brings up a good point. the collision was annoying the HELL out of me. Sorry, hope you develop it further though.
spliter30 Apr 2013, 22:39
Unfortunately can't play it.
Getting an "Could not find the main class com.nezzhil.ld48.minimalism.Main." error.
I'm on windows XP 32Bit, with latest java version installed.
Nezzhil
Nezzhilauthor30 Apr 2013, 22:41
Thanks for the comments! I'll fix the controls when the judging time ends. :)
XtremePrime30 Apr 2013, 22:53
Decent game.
The things that held the game back were: Some text/menus looked a bit unprofessional, the character slides too much when moving, as opposed to the choppy movement in an actual gameboy game.

Other than that the game is okay. 3/5 overall.
Merkoth1 May 2013, 21:22
Kind of frustrating mostly because of the controls, but I like the Gameboy look
lorancou
lorancou1 May 2013, 21:51
Waaaay to hard for me. And it seems that I can't fight back....
kddekadenz
kddekadenz2 May 2013, 15:58
Did not work for me (32bit Linux Mint 12).
acro2 May 2013, 16:04
I like the gameboy style art and animation in this one. As the others have said the controls feel lose at the moment and you move too quickly. Maybe a longer cooldown between taking damage would help with the difficulty. Also could improve the random location jumping of the bad guys, I ended up stuck in one. A few small changes and polish would make a big difference. Overall I still enjoyed what I played. Well done.
Jim Haslett
Jim Haslett4 May 2013, 01:21
I agree with the comments on the controls. Why do the enemy attacks go through walls? Why can't I attack, I obviously have a sword.
netmute
netmute6 May 2013, 15:40
I don't have Java installed. Sorry :(
SuperlevelSebastian7 May 2013, 16:47
It worked on my Win XP 32-bit laptop though you said it's just for 64-bit systems. :) Sweet retro graphics!
Spiridios12 May 2013, 05:34
As others have said, the controls seem a bit floaty. Also, I couldn't figure out how to attack. But there seems to be a good game behind that annoyance.
cardboard
cardboard19 May 2013, 02:21
I enjoyed it, but it did become a little frustrating after awhile. I found that I couldn't see enough of the screen at once to be able to avoid the spikes unless I moved slowly. For the boulder level, I would let the boulder hit me at the start of the level so that it would pass me and I wouldn't have to dodge spikes with it after me. Also, the collision was a bit confusing. Other than those things, the game was cool. I like the GameBoy graphics and the music was pretty cool too (although a bit short).
AestheticGamer20 May 2013, 04:58
I liked the style, I liked the concept, but it was dragged down in my opinion by the 'life' system (not the health, just die a certain amount of times and restart) and the way too big hitbox on every object. Still, enjoyable.

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