I went for a lazy interpretation of the theme, settling for "minimalist" graphics/sound, and made an action/platformer that features 6 levels, 1 boss, and an "end game".
Using the staff is fun, especially the staff bounce. I wish the boss telegraphed his moves a bit more. I have to get in really close to hit him, but he'll move without warning, often right into me. I died a good thirty times that way! Endless mode is pretty cool, too, though I haven't gotten very far.
Cool game... Nice game mechanics but sometimes it was to hard for me ;) level, player and enemies are very basic (minimalistic), but the concept works fine like this.
Neat mechanics (especially the staff-jump), although I found the challenge to be less about clever use of the mechanics so much as reflexes/muscle memory. This isn't really a bad thing, but I wonder if you could have explored the mechanics a little more if there was more time.
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I wish the boss telegraphed his moves a bit more. I have to get in really close to hit him, but he'll move without warning, often right into me. I died a good thirty times that way!
Endless mode is pretty cool, too, though I haven't gotten very far.