I like this entry, but it is very difficult even on easy. I'm not sure the AI actually needs a 2-piece advantage on easy. :P
Also, having a restart key would be nice since I kept having to press enter in the URL bar to reload once I realized I had messed up the first few moves.
Lastly, is there an element of randomness to this? I felt like sometimes territories would go neutral or not be captured as expected, but I suppose I am wrong.
No randomness. The 2-piece advantage is because the first player gets a significant advantage. (Although yes, 'easy' is still pretty challenging.)
Adding an "I give up" button would be good, but you should finish the game, even if you lose! *hint hint*
When you select a hex, all adjacent hexes are evaluated, and if there are more grey or red hexes around THAT, then they are flipped. More metaphorically, you attack a hex, neighbors are distracted, and so THEIR neighbors can take advantage.
I like this entry, but I'll agree with the others and say that this is a bit challenging (this could be me, as I tend to struggle with this genre). On easy, maybe the AI should occasionally make bad moves?
The AI actually picks a move based on a randomness, so the difficulty setting is just a constant. I'll add a "very easy" setting in a few hours, disclosing that I don't think this violates the spirit of LD, and hoping others agree. I won't tweak anything other than the constant, so if that isn't enough to make it easy... I guess we'll have to live with it.
Pretty good. Rules for capturing territories could be a little better explained, but I think I got the hang of it. Still tricky after several games, so good job there.
Switching between mouse and keyboard is kind of annoying, but you knew that already. And the problem with the sounds isn't so much the volume but the repetitiveness.
I like the general idea of the game, though it's really hard to win.
Also, having a restart key would be nice since I kept having to press enter in the URL bar to reload once I realized I had messed up the first few moves.
Lastly, is there an element of randomness to this? I felt like sometimes territories would go neutral or not be captured as expected, but I suppose I am wrong.