Minimal Win *Proof of Concept*

Overall★★★★★★★★★★2.21
Fun★★★★★★★★★★1.85
Innovation★★★★★★★★★★2.11
Theme★★★★★★★★★★3.21
Graphics★★★★★★★★★★3.29
Audio★★★★★★★★★★1.88
Humor★★★★★★★★★★1.93
Mood★★★★★★★★★★2.40
Coolness★★★★★★★★★★50%
This is by far not finished and I wanted to contribute so here we go!!

TO BE ADDED:
>> Enemies

>> Random Map Generation

>> Fix the physics

>> Make a menu

>> Make a game over

>> Make a win screen
All needed to be added
Probably wont finish the game but what the hay I have to add somethings!!

screenshot

Comments23

donan
donan29 Apr 2013, 21:22
I liked the lightning effects. Shadows are really cool. I wish i had such cool effect :) (its about dark/light gameplay too)
DkCub2330 Apr 2013, 01:52
The glow effect is incredible! Great job on that. But I don't know what I'm supposed to do, honestly. I can't figure out the game portion.
ecool377
ecool37730 Apr 2013, 02:05
cool, i like the glow
nintendoeats30 Apr 2013, 02:09
It really does look fantastic. I'm a sucker for harsh shadows. Should I assume that there wasn't some mechanic above "wonky jumping" that I missed?
Cognizant Game Studios
Cognizant Game Studiosauthor30 Apr 2013, 03:53
The game is supposed to be a little plat-former where you are supposed to find your way through randomly generated levels (quick last minute idea), the jumping... I have got to fix that, and for mechanics really, no :P oh well. Got another little project to work on.
Alexander
Alexander30 Apr 2013, 05:05
I can't open the Mac version. It comes in as a zip to an .exe.
Gremlin30 Apr 2013, 05:19
What are the controls?
Gremlin30 Apr 2013, 05:22
The controls are WASD and Space, of course. Really could use better platforming physics, but you already knew that. ;)

Really good job on the lighting effects.
Cognizant Game Studios
Cognizant Game Studiosauthor30 Apr 2013, 11:26
@Alex In the zip you should have a App bundle that you can run other than that you can just run the jar
Julian Ceipek1 May 2013, 04:33
I couldn't get this to run on OS X:
Exception in thread "main" java.lang.UnsupportedClassVersionError: ca/cognizantgamestudios/game/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
imagnity
imagnity1 May 2013, 05:06
Nice lighting. I think for Mac, Java 7 doesn't work.
Zim the Fox
Zim the Fox1 May 2013, 23:53
You said there are randomly generated levels? Because it's the same level every time I launch it, and I can't find my way through! >.<

The lightning is gorgeous, but otherwise I gave this entry a low score because it is kinda... empty, but I guess you know that. Also, the .exe won't run on my computer. I have Windows 7 64bit, am running on a Pentium Dual-core and an ATI Radeon HD 5700.
Cognizant Game Studios
Cognizant Game Studiosauthor2 May 2013, 00:26
OSX you have to use Java 6 I believe, I'll try it on my MacBook, and Zim, I said that's a feature to be added... The most recent version has a lot more, this wasn't a competitive entry.. this was just a little something because I wanted to contribute to the Ludum Dare, my first idea failed, so this was maybe 3 hours of work... js
Cognizant Game Studios
Cognizant Game Studiosauthor2 May 2013, 00:32
also... a little tip for you zim the game doesn't have an end yet... once you get to the wall thats it. And Idk why, the exe wont run, (I used jarsplice to create it, runs fine on my machine) AMD FX8350 ATI HD5770 32Gb RAM...
kurrik
kurrik3 May 2013, 05:20
The effect would work really well in a fleshed out game. Kind of wonder why the download is 27 megs :)
Teejay5
Teejay55 May 2013, 01:04
It doesn't open for me; it says "Couldnt find the main class: ca.cognizantgames''.game.Main. Program will now exit"
Cognizant Game Studios
Cognizant Game Studiosauthor7 May 2013, 12:19
@kurrik I have a lot of compiled code there thats not implemented - and now is, and also the libraries.... I didn't clean that up. and @Teejay5 what binary were you using ?
1WeekEndStudio8 May 2013, 15:27
I couldn't get this to run on Win7:
Exception in thread "main" java.lang.UnsupportedClassVersionError: ca/cognizantgamestudios/game/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
JonathanG10 May 2013, 18:51
Unfortunately, this game is quite obviously unfinished. The exe didn't run on my windows machine, so I just ran the jar. The idea seems interesting - a randomly generated platformer with physics and realistic lighting. The shadow effect was impressive.
Cognizant Game Studios
Cognizant Game Studiosauthor11 May 2013, 00:12
@JonathanG, Yeah I only had 2 hours after to submit the game, but I am continuing development on it, and posting all of it on GameJolt

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