Escape from this geometrical nightmare of doom or die trying !!!
EDIT: I've made an other version for those of you experiensing crash / can't run the game, I'm not sure this gonna help either (I'm pretty new to xna ^^):
There is interesting gameplay elements like "geometric doors" and corner shooting... But no goal, and gameplay is boring overall. So nice concept but unthinked =(
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nathan30 Apr 2013, 07:15
You must have Framework .NET 4.0 and XNA installed
Fast paced and chaotic, what's not to like? There was a bit too much enemy spam at some points, seemed easiest to rush through the level. I really liked the shaped doors and variable firing patters. Good job!
This is a great concept. I like the geometry locks, and the sound and graphics was all rather good. Something simple like having shootable spawners like Gauntlet would do a lot to make it more fun I think :)
Nice game, clean visuals and awesome music! I first didn't understand how the shooting worked, then I realized that it doesn't appear to shoot(just make a sound) if you haven't moved your mouse. For some reason I went directly to shooting before aiming. Thus I learned something about myself today. :I
I also found a tiny bug in the main menu: you can't go back to start with w after having selected quit(up arrow works though). Neat idea with the player being the key to the doors! Nice work! :)
Really liked this game. Loved the lock/key mechanics and the balance of firepower between different shapes. Hope you guys take this further with more powers / varied level designs too.
- Of WASD, only S works on the main menu. - Alright, WASD works in the game, though. - Music is nice and intense. - There are so many enemies. - The end. Short game.
Things I would change:
- Reduce the number of enemies. - Make bullets move faster than the player.
It was hard to hear the music over all the explosions, and amount of enemies that spawned was so high that sometimes I wasn't able to navigate the tunnels without plowing through them. Pretty cool game overall, just needs some fine tuning to be a classic. :)
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nathan3 May 2013, 07:17
Im menu it's a bug. you can use QSDZ tu move (like Laverty keyboard...
Very nice idea and well executed. The randomly appearing shape-changers were a bit strange. I really like the graphics. The ending was a bit too easy to get to. Some more levels would have been nice, since the frantic shooting was fun ^^
A few things: if you press q, you move left. Autoshoot would be fantastic. There are too many enemies at any one time and random figures spawning may take away the shape you tried so hard to get, or make your life easier; both cases happened to me.
The game however is fun and the game mechanic can have a lot of strategy to it. Do I want to shoot fast or cover all my sides? It's a great idea, fantastic job you too.
Comments44
So nice concept but unthinked =(
and
http://www.microsoft.com/en-us/download/details.aspx?id=27598
I also found a tiny bug in the main menu: you can't go back to start with w after having selected quit(up arrow works though).
Neat idea with the player being the key to the doors! Nice work! :)
Windows 7 X64
The controls on the title menu seemed messed up: I could go down, but not up.
Action packed and very fun game. Looks great too.
- Of WASD, only S works on the main menu.
- Alright, WASD works in the game, though.
- Music is nice and intense.
- There are so many enemies.
- The end. Short game.
Things I would change:
- Reduce the number of enemies.
- Make bullets move faster than the player.
I'd really like to see an enhanced post-compo version, this game has potential
A few things: if you press q, you move left. Autoshoot would be fantastic. There are too many enemies at any one time and random figures spawning may take away the shape you tried so hard to get, or make your life easier; both cases happened to me.
The game however is fun and the game mechanic can have a lot of strategy to it. Do I want to shoot fast or cover all my sides? It's a great idea, fantastic job you too.