I definitely like the lightning mechanic. I kept having trouble with double-jump not working though on some of the later platform sections, couldn't end up finishing out of frustration which is a shame. I did want to try and finish it.
I have to say I wasn't quite down with the music, but I liked the lightning. There should be some way where the player can summon the lightning but has only a certain amount of summons. Great game though!
Is there a specific end? I got to a yellowish cube, then there was nothing but a single black cube under it? When I fell again it reset the stage...
Anyway, the core idea is neat and the lighting mechanic is a great idea. I think it could be improved by randomized timing between flashes, and perhaps more frequent flashes (sometimes I felt a bit impatient waiting for them). It's a fun game in any case =]
It was nice but it would have been really nice to get check points because I kept dieing. -_-
M
Monxcleyr Productions1 May 2013, 04:51
Awesome mechanic, and easy to build off of too. Waiting for the familiar pattern got slightly tedious, so I'd be interested in seeing some variation or complexity in how and when the platforms are made visible. Great game!
The controls were tight ans smooth. It was frustrating to navigate due to the flashes. A lot of time waiting or being impatient and dying in the dark. Perhaps there's some other way to tie in the lightning/dark like a timer on screen, so you rush to get far before it goes off? I wasn't really sure what the goal was or how far to keep playing. Liked the music.
Beat the game, fun enough considering how short it was, if it would have gone on tons longer and I slipped I would have been annoyed. If the game plays out how I think it's supposed to there needs to be a slight fix, the player figuring out the secret to the end is kinda based on lightning being going at the right moment.
I really wanted to enjoy this as soon as I realised the mechanic, however the platforming was just a little too slidy for me, which made it very frustrating, I barely got over the first few jumps.
The controls felt a bit floaty, like it was easy to slide off or over correct. Otherwise, nice mechanic. I think adding some urgency would be neat in order to try and force the player to blindly jump rather than just waiting for the next lightning flash.
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Anyway, the core idea is neat and the lighting mechanic is a great idea. I think it could be improved by randomized timing between flashes, and perhaps more frequent flashes (sometimes I felt a bit impatient waiting for them). It's a fun game in any case =]
Otherwise cool idea, good job! ~
I got to the part with the yellow cube, died and quit in frustration but I've just went back and found the ending. Some excellent game design there.