MiniMaul

MiniMaul

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.71
fun: 2.79
graphics: 3.03
humor: 1.85
innovation: 2.41
mood: 2.11
overall: 3.05
theme: 2.68
Note: I've uploaded a new build a couple of days ago, but I forgot to update with a new source as well. Now, I've been expanding on the game and don't have the new old source available. So, this source is outdated, and sadly can't be changed.

Update 2: Fixed a glitch where you can fall off the edge and not die. Now when you press Z or X on the main menu it takes you to the game without needing to click "Play."

Update 1: Aaand wow. I have already found a typo I missed that made the game unbeatable. Will update with the correct version shortly.

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MiniMaul is a randomly-generated action platformer. The "random generation" part took a WHOLE lot longer than I thought -I also had no time this weekend- but the game luckily turned into something playable.

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Move with the arrow keys, jump with Z, shoot a shuriken with X. Once you grab your shuriken off a wall, you get your double jump back. You need to run Mario style to the flag at the end of the level.

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I think that, on average, this game took me about 10-12 hours to make. I would like to thank the wonderful creator of the "Sprite Something" app, which I used to make almost all the graphics.

Please comment on what you liked and what needs to be improved! I'm planning on lengthening this out with boss battles, more level segments, and a story.

Note: I did have GameMaker open past 9PM, and I think my habit of using "ctrl-s" before playing changed the date to 9:15PM. I hope that this is alright?
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