This is Minimo, my first Ludum Dare attempt. If you feel like you've seen this arrangement of characters before, you're probably not wrong.
The original idea was to build up rhythmic themes using the boss's actions for percussion and the princess's for melody, with the player providing the life. I wasn't able to get that concept working to my satisfaction in the time frame, so I chose to make some minor modifications to make it more of a statement on the damsel in distress trope, and the futile and repetitious nature of games in general.
Having to restart is quite frustrating, but it adds an interesting flavour to the game. You know what to expect after each death so you develop a pattern as you play. Really cool!
Yeah, this game could definitely use a save system. The concept is pretty cool though and the audio cue makes it easier for a human to remember the pattern and predict :P
I liked the way that the improving enemy would force the player to reestablish a pattern to solve the level. While I think restarting from the beginning is a bit harsh, I wouldn't mind it if I felt that losing was fair. I found myself wrestling with the controls more that with the enemy. Changing the control configuration away from the default helped greatly.
Great game for the your first entry! It's reaaaally hard to start over at the beginning, but you progress by knowing the enemy pattern ( as a shmupper, I know what it's to learn patterns xD ). I really enjoyed it :) Good job!
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It's reaaaally hard to start over at the beginning, but you progress by knowing the enemy pattern ( as a shmupper, I know what it's to learn patterns xD ).
I really enjoyed it :) Good job!