The idea came from sitting in my dorm room surrounded by people playing an incredibly non-minimalistic game while I was trying to think of a concept: League of Legends. I thought it might be fun to try and strip out everything I could from the genre, and it was. Whether or not the result is fun is up to you, I suppose.
Sadly, school interfered, and I was unable to get a win condition, among other things, set up, but it's certainly fun to mess around in nonetheless. Feedback of any kind is appreciated, and if people seem to like the idea, I may flesh it out a bit more.
NOTE: This is a splitscreen 2v2 game. With everyone playing on the same keyboard, because that's about as minimalistic a setup as you can get for this kind of game.
Controls are as follows:
Player 1: Moves with WASD Ability triggered by E
Player 2: Moves with IJKL Ability triggered by U
Player 3: Moves with Arrow Keys Ability triggered by SHIFT
Player 4: Moves with NUMPAD 8456 Ability triggered by NUMPAD 7
Made in Gamemaker 8.0, because I know it well. Art credit goes to my roommate, who demanded credit for his work, but didn't want his name attached. I don't know, he's just that kind of guy. Also there is one picture that was taken from the LD site that will be obvious, so, credit to them for that. As for your rights, I'm happy to say that on the off chance someone does want to do something with this, I'm fine with that, so long as I am credited and contacted.
This is a brilliant idea. I'm really disappointed that you didn't get to bring it all together. This would have made for a great arcade game around the early 90s. I may just be thinking that because I played a bunch of Rampart recently...
Anyway, I had trouble discerning the specifics of what was going on, but conceptually it's pretty awesome.
BTW, have you actually tested the multiplayer functionality? I tried to do a 2 player game once and the keys were constantly conflicting with eachother. I think it's called "ghosting", but basically most keyboards have multiple keys on the same circuit and can't detect 2 keys on the same circuit at once.
@nintendoeats First of all, thank you! The ghosting thing did happen to a slight degree with my laptop, but it didn't seem too significant...perhaps I should test this on more computers before I commit to a bigger effort, to try and find a way around it. I'm sure I can get it to work properly one way or another.
@kingtharg you should make it so the keys change booleans.. rather than calling methods... don't know how Game Maker works exactly... but if you do that it would work fine I believe :)
Seems like a neat concept, but without people to play against and no win condition, I didn't get very far. Would be interesting to see a finished version.
This sounds like a good idea, the ghosting problem could be overcome by simply using gamepads. And with a real win-condition it would be worthwhile. I'm not sure if you weren't able to implement a damage system yet, or if your system bases on pushing enemies around on purpose, but I think this is a great idea that could make for some interesting strategies combined with that capture the control point system.
Anyway, I had trouble discerning the specifics of what was going on, but conceptually it's pretty awesome.
BTW, have you actually tested the multiplayer functionality? I tried to do a 2 player game once and the keys were constantly conflicting with eachother. I think it's called "ghosting", but basically most keyboards have multiple keys on the same circuit and can't detect 2 keys on the same circuit at once.