This is similar to the classic game of dividing off space from bouncing balls, here generating a pretty image and an amusing take on the theme. Being able to control the slower movement instead of just quickly cutting off a straight wall makes the game more, but this mechanic can easily be abused by making tiny segments repeatedly across the screen, which are too small to be usually hit by the ball. There's nothing really enforcing not doing that, so the player kind of has to decide not to do it for themselves.
Simple game play and very minimal, though a game concept that I think everyone is familiar with.
I would have really liked it if the game encouraged you to block off the world in such a way (for example, if the movement speed were quicker) as to make the player end up drawing a Piet Mondrian-esque piece by the end of the level. As it is it feels like it's almost there, and I think it would have added an entire extra dimension to the game.
D
dick_claus30 Apr 2013, 13:52
True minimalism! You should've added in black blocks too to make it look even more like Modrian :)
This game combines two of my favourite things in the whole world: Qix and the art of Piet Mondrian. If I had to pick fault I'd say the player moves a little slow compared to the enemies. Made it quite tricky.
Qix was always a great game, and this is no different. It was a lot of fun, and just as frustrating as I remember it. The minimalist theme worked perfectly here. I could play this game for hours.
I love Qix. And combining it with Piet Mondrian's artwork in a very literal interpretation of the theme was a brilliant idea.
My only gripe is that movement seems quite a bit slower than "real" Qix - what should be a frenetic action-puzzler feels like a bit of a slog. Still, kudos for combining Qix and art in a brilliant little package. :3
As the others said, great take on an old classic (for me, it was called 'FUSE'). I wish I had had this idea as well, as I also wanted to recreate this classic once :D
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I would have really liked it if the game encouraged you to block off the world in such a way (for example, if the movement speed were quicker) as to make the player end up drawing a Piet Mondrian-esque piece by the end of the level. As it is it feels like it's almost there, and I think it would have added an entire extra dimension to the game.
I'd like to see a faster paced version just for kicks.
Overall though, nice one!
There are already existing games mit similar gameplay, but noone outputs art like this. Well done :)
My only gripe is that movement seems quite a bit slower than "real" Qix - what should be a frenetic action-puzzler feels like a bit of a slog. Still, kudos for combining Qix and art in a brilliant little package. :3
Didn't hear any music btw :?