Spot on! somehow it subconsciously reminds me of bari-bari ball for some reason (the rotating nodes); (though this game is far different from it) would be gnarly to see multiplayer (or for multitouch screens): 4 players controlling 2 clusters = 8 + AI !!!
This reminds me of an old game for the Mac, but I can't remember the name. Argh! Anyway, it's really fun. Simple to learn, hard to master. Had me playing for quite a bit of time, but damn that boss is tough! Thanks for this one, I really enjoyed it.
Wow, this game is really sweet. The concept is really simple but the way it plays out is amazing. Like the other people have said, multiplayer would be awesome. Also, more configurations, speeds, and the ability to control the direction of the spin would be all welcomed features to expand upon. Awesome game!
Good game, but was a bit difficult. I also felt like it was a bit random - you just go to an enemy and press space and hope you kill him before he kills you. Still, great game!
I must say this was really fun! I like the idea although honestly it's a lot about luck ;D Yeah round 6 was unbelievably hard haha I don't get how it's even possible.
Great concept. If you add some nice musics... That will be so good. I liked that the enemies are smart enough. And I agree with everybody about the multiplayer!!
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Martin_Monosys29 Apr 2013, 19:17
Not bad, quite easy until lvl 6, then it gets too hard, and I quit... :( Also, I didn't really get what expanding and contracting does for you, I just hammered away and it seemed to work ok... up to lvl 6! :)
Thank you everyone for playing! The boss is definitely too hard, but it is beatable. I just did it again to make sure, but it did take a couple minutes. Sorry about that.
Fun little game, multiplayer would be nice as others have mentioned. Also, I kept wanting to use more than one hand for the controls, but maybe I'm just weird.
Feels really good the first time you kill an enemy with only one orbiter. The boss was definitely disproportionately hard - round 6 probably took longer than the rest of the game. The main problem with the boss was that no matter what strategy was used, the first attack always boiled down to Clicking, flinching, and hoping. The major problem was the sense of helplessness - your orbiters, the Boss' slaves, their orbiters, and each character all move at about the same speed, so most of what happens feels out of your hands, and deaths feel like the game's fault. Also, if you're too far within the radius of the boss and retreating, he can chase you down and kill you, so basically every attack is a one-off shot in the dark. I finally beat him by just brute-forcing the chance - holding the left mouse button and charging, which was successful only a few tries in. As most other comments have mentioned, it definitely feels suited to multiplayer - whether a game in itself or a competitive mini-game in something larger, it's fast-paced and highly chaotic, a la bomberman or any good Mario Party minigame.
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DkCub237 May 2013, 21:35
I really like the concept, but it is kind of repetitive. Pretty good overall.
So much fun, Thank you! I played a bit randomly but still it was seriously cool. I guess it needs some tweaks to add some strategy but anyway good job!
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It does tend to get a bit trial-and-error-y though
And yeah, Multiplayer would be neat
Anyway great job!
Also, I didn't really get what expanding and contracting does for you, I just hammered away and it seemed to work ok... up to lvl 6! :)
I didn't feel like I was getting any better at it though... on each encounter it was pretty random who would die.