.MONDR

by haette
Overall★★★★★★★★★★3.57
Fun★★★★★★★★★★3.49
Innovation★★★★★★★★★★3.40
Theme★★★★★★★★★★3.97
Graphics★★★★★★★★★★3.26
Audio★★★★★★★★★★3.41
Mood★★★★★★★★★★3.22
Coolness★★★★★★★★★★35%
A fairly simple "dodge stuff" game with a coat of Piet paint. I forgot to mention it anywhere, but you can also use WASD to move if you like.

The only objective is to avoid the colorful rectangles as long as possible. The game ends once you've been hit by all three primary colors (red, yellow, and blue), turning your little square from black to white.

After getting hit by a color, you can safely ignore that color (and its component colors) for the rest of the game. I mean what would happen, you turn double-yellow?

Made in 47.5 hours with AS3, Flixel, Paint.net, and Bfxr.

Comments22

TrentSterling29 Apr 2013, 04:43
Screenshots don't give this thing justice! Its a great game!
jijaweb29 Apr 2013, 07:48
Great game. I like it.
Casino Jack29 Apr 2013, 19:23
Really not what I was expecting from the screenshots! A nice twist on the avoider genre.
PTSnoop
PTSnoop29 Apr 2013, 21:23
Nicely done. You've done a good job on animating the Mondrian style.
Husky
Husky1 May 2013, 09:08
Simple yet brilliant!
But It's difficult and challenge.
I like the style of your gui and effect.
Good job!
Jellycakes2 May 2013, 23:39
really nice. the timing made it a really fast paced experience. Really nice work, keeps you interested.
SonnyBone
SonnyBone2 May 2013, 23:43
AWESOME! LOVE THIS GAME!!! AHHHHHHHHHH!!!!!
Haetteauthor3 May 2013, 00:09
AAAAHHHHH!! LOUD NOISES!!!

I really think this would benefit from some actual patterns. Get sort of a shmup or bit.trip thing going, you know?
klianc094 May 2013, 20:26
Awesome beat there, really liked that.
plash
plash5 May 2013, 01:44
Notes:

- This is madness! I like the syncopation.
- The audio gives it weight.
- Died. "HI: 9/1/2".
- It seems too easy to hide along the edges/corners.
- I lied.
- Aaah! I'm seeing colors where there aren't any!
- This excels.
- New highscore: 17/6/3.
Haetteauthor5 May 2013, 04:15
Yeah, my only real fault with the game is that it's -completely- random. Making the squares more "aggressive" somehow, or just outright adding patterns, would be my first priority to improve on it.
euwaku5 May 2013, 20:57
HERE, SOMEONE FINALLY UNDERSTOOD THE THEME.

Very fun game, congratulations!
ethankennerly
ethankennerly8 May 2013, 05:11
Elegant and artistic! A Mondrian I can play. This was fascinating. If you continue to develop this, I'd be curious how I could anticipate where lines and colors will appear, is there a pattern? Like in bullet hell games, there is a pattern to the bullets.
MaxSzlagor8 May 2013, 05:18
Nice job connecting the theme, visuals, and sound together. Agree with the other post that says the screenshots do not do the game justice. Thanks for sharing!
nimblegorilla13 May 2013, 20:50
I like the idea that you become "immune" to colors that already hit you. It might be neat if orange, purple, and green only affected you for 1/2 in each shared RGB value.
kill0u
kill0u13 May 2013, 23:00
Great game :)
Sylvain.p
Sylvain.p14 May 2013, 04:50
Nice style and atmosphere but maybe too easy.
ilo17 May 2013, 19:23
It's challenging when you don't hide in the corners (making it easy), and the synchronised sound and graphics makes it a pleasure.
davidpeter18 May 2013, 21:47
Nice twist (in a sense!) on the colors not killing you a second time. Really fun game, though I got lucky for a very long time!
Coil_Whine9 Nov 2013, 05:43
Good game. I liked the art style. Nothing much like it.

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