Mondritron: 2026

Mondritron: 2026

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.95
coolness: 0.76
fun: 2.91
graphics: 2.91
humor: 1.96
innovation: 3.02
mood: 2.68
overall: 2.95
theme: 3.62
"Mondritron: 2026" is a top-down shooter inspired by "Robotron: 2084" that takes place in a Piet Mondrian style environment. The twist is that the player has the ability to change his or her character and shots to the primary colors, while the enemies each spawn as one of the secondary colors. The player then has to shoot the enemies with the corresponding complimentary color.

Controls:

WASD to move

ARROW Keys to shoot

LEFT SHIFT and SPACEBAR to cycle between colors

#1-4 to change color freely

*I would have added more levels if I did not run out of time.

Edit: I changed a small typo bug with the collision where the player would not take any damage if he or she stood still. And I changed the small "tutorial" button to a larger "Rules" button because people were having trouble seeing it and then not knowing the color combinations that are crucial to the gameplay.
Found a bug?
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