Morning
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
(Warning: potentially NSFW)
Controls:
---------
Action: Left Mouse
Switch action: Right Mouse
Rotate: Mouse to Left/Right Edge of Screen
Advance text: Left Mouse -or- Enter
Quit: Escape
=========
Tools Used:
-----------
Unity
MonoDevelop
Blender
Audacity
sfxr
Chronolapse
GitHub
=========
Morning is a story-driven, 3D point-and-click adventure. Guide the character through his morning routine so he can go to the job he hates.
I used shaders only (i.e. no textures) to create a minimal art style, which fits the theme nicely.
=========
This was my first attempt at developing a 3D game on my own. It is also my first proper game in Unity. What's more, it was my first attempt at proper 3D modelling with Blender. (I've used both Unity and Blender before, but in a very limited capacity). For this reason, I am super proud of what I managed to achieve in a short amount of time.
Unfortunately, the scope of this project was far too great for a 72-hour jam, and I ran out of time to develop much content. As it stands, the entire game can be completed in a couple of minutes - there's lots of text in the game for various events, so I'd recommend taking 10 minutes to explore all the objects in the room, especially in the various different game states.
I had a lot of great ideas for what I wanted this game to be, and I'm still keen on following through on them - I'll continue working on this game in the near future and turn it into a proper post-LD game.
Controls:
---------
Action: Left Mouse
Switch action: Right Mouse
Rotate: Mouse to Left/Right Edge of Screen
Advance text: Left Mouse -or- Enter
Quit: Escape
=========
Tools Used:
-----------
Unity
MonoDevelop
Blender
Audacity
sfxr
Chronolapse
GitHub
=========
Morning is a story-driven, 3D point-and-click adventure. Guide the character through his morning routine so he can go to the job he hates.
I used shaders only (i.e. no textures) to create a minimal art style, which fits the theme nicely.
=========
This was my first attempt at developing a 3D game on my own. It is also my first proper game in Unity. What's more, it was my first attempt at proper 3D modelling with Blender. (I've used both Unity and Blender before, but in a very limited capacity). For this reason, I am super proud of what I managed to achieve in a short amount of time.
Unfortunately, the scope of this project was far too great for a 72-hour jam, and I ran out of time to develop much content. As it stands, the entire game can be completed in a couple of minutes - there's lots of text in the game for various events, so I'd recommend taking 10 minutes to explore all the objects in the room, especially in the various different game states.
I had a lot of great ideas for what I wanted this game to be, and I'm still keen on following through on them - I'll continue working on this game in the near future and turn it into a proper post-LD game.